Related papers: A feasibility study on SSVEP-based interaction wit…
A brain-computer interface (BCI) facilitates direct interaction between the brain and external devices. To concurrently achieve high decoding accuracy and low energy consumption in invasive BCIs, we propose a novel spiking neural network…
Brain-computer interfaces (BCIs) promise to extend human movement capabilities by enabling direct neural control of supernumerary effectors, yet integrating augmented commands with multiple degrees of freedom without disrupting natural…
(Abridged) Stroke and SCI are conditions that can significantly impact the QoL of survivors in both the physical and psychosocial domains. Both diseases often result in significant motor and sensory impairments that are not fully reversible…
Brain-Computer Interfaces (BCIs) are used in various application scenarios allowing direct communication between the brain and computers. Specifically, electroencephalography (EEG) is one of the most common techniques for obtaining evoked…
Steady-state visual evoked potential (SSVEP) is one of the most commonly used control signal in the brain-computer interface (BCI) systems. However, the conventional spatial filtering methods for SSVEP classification highly depend on the…
Invasive brain-computer interface (BCI) technology has demonstrated the possibility of restoring brain-controlled walking in paraplegic spinal cord injury patients. However, current implementations of BCI-controlled walking still have…
Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…
Brain-Computer Interface (BCI) systems allow users to perform actions by translating their brain activity into commands. Such systems usually need a training phase, consisting in training a classification algorithm to discriminate between…
This work presents novel robot-mediated immersive experiences enabled by an encountered-type haptic display (ETHD) that introduces direct physical contact in virtual environments. We focus on social-physical interactions, a class of…
For many people suffering from motor disabilities, assistive devices controlled with only brain activity are the only way to interact with their environment. Natural tasks often require different kinds of interactions, involving different…
Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…
In this paper, we evaluate a semi-autonomous brain-computer interface (BCI) for manipulation tasks. In such system, the user controls a robotic arm through motor imagery commands. In traditional process-control BCI systems, the user has to…
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…
Current brain-computer interfaces (BCI) face limitations in signal acquisition. While sub-scalp EEG offers a potential solution, existing devices prioritize chronic seizure monitoring and lack features suited for BCI applications. This work…
The paper presents results from a computational neuroscience study conducted to test vibrotactile stimuli delivered to subject fingertips and head areas in order to evoke the somatosensory brain responses utilized in a haptic brain computer…
$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…
Recently, brain-computer interface (BCI) systems developed based on steady-state visual evoked potential (SSVEP) have attracted much attention due to their high information transfer rate (ITR) and increasing number of targets. However,…
Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…
The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…
We propose to fuse two currently separate research lines on novel therapies for stroke rehabilitation: brain-computer interface (BCI) training and transcranial electrical stimulation (TES). Specifically, we show that BCI technology can be…