Related papers: The ANTS problem
Initial knowledge regarding group size can be crucial for collective performance. We study this relation in the context of the {\em Ants Nearby Treasure Search (ANTS)} problem \cite{FKLS}, which models natural cooperative foraging behavior…
We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at…
Consider the Ants Nearby Treasure Search (ANTS) problem introduced by Feinerman, Korman, Lotker, and Sereni (PODC 2012), where $n$ mobile agents, initially placed at the origin of an infinite grid, collaboratively search for an…
We introduce the study of the ant colony house-hunting problem from a distributed computing perspective. When an ant colony's nest becomes unsuitable due to size constraints or damage, the colony must relocate to a new nest. The task of…
This work introduces a novel, nature-inspired neural architecture search (NAS) algorithm based on ant colony optimization, Continuous Ant-based Neural Topology Search (CANTS), which utilizes synthetic ants that move over a continuous search…
We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to…
Pheromones are a chemical substance produced and released by ants as means of communication. In this work we present the minimum amount of pheromones necessary and sufficient for a colony of ants (identical mobile agents) to…
A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…
In collective tree exploration, a team of $k$ mobile agents is tasked to go through all edges of an unknown tree as fast as possible. An edge of the tree is revealed to the team when one agent becomes adjacent to that edge. The agents start…
Continuous Ant-based Topology Search (CANTS) is a previously introduced novel nature-inspired neural architecture search (NAS) algorithm that is based on ant colony optimization (ACO). CANTS utilizes a continuous search space to…
Using elementary distributed computing techniques we suggest an explanation for two unexplained phenomena in regards to ant colonies, (a) a substantial amount of ants in an ant colony are idle, and (b) the observed low survivability of new…
A mobile agent equipped with a compass and a measure of length has to find an inert treasure in the Euclidean plane. Both the agent and the treasure are modeled as points. In the beginning, the agent is at a distance at most $D>0$ from the…
The Thief Orienteering Problem (ThOP) is a multi-component problem that combines features of two classic combinatorial optimization problems: Orienteering Problem and Knapsack Problem. The ThOP is challenging due to the given time…
We study the problem of treasure hunt in a graph by a mobile agent. The nodes in the graph are anonymous and the edges at any node $v$ of degree $deg(v)$ are labeled arbitrarily as $0,1,\ldots, deg(v)-1$. A mobile agent, starting from a…
In this paper, a novel swarm intelligent algorithm is proposed called ant nesting algorithm (ANA). The algorithm is inspired by Leptothorax ants and mimics the behavior of ants searching for positions to deposit grains while building a new…
In this paper, we study a probabilistic reinforcement-learning model for ants searching for the shortest path(s) between their nest and a source of food. In this model, the nest and the source of food are two distinguished nodes $N$ and $F$…
Crafting neural network architectures manually is a formidable challenge often leading to suboptimal and inefficient structures. The pursuit of the perfect neural configuration is a complex task, prompting the need for a metaheuristic…
We study the problem of treasure hunt in a Euclidean plane by a mobile agent with the guidance of pebbles. The initial position of the agent and position of the treasure are modeled as special points in the Euclidean plane. The treasure is…
We study the dispersion problem in anonymous port-labeled graphs: $k \leq n$ mobile agents, each with a unique ID and initially located arbitrarily on the nodes of an $n$-node graph with maximum degree $\Delta$, must autonomously relocate…
The Neural Architecture Search (NAS) problem is typically formulated as a graph search problem where the goal is to learn the optimal operations over edges in order to maximise a graph-level global objective. Due to the large architecture…