Related papers: Crowdsourcing with Tullock contests: A new perspec…
Crowdsourcing is an effective method to collect data by employing distributed human population. Researchers introduce appropriate reward mechanisms to incentivize agents to report accurately. In particular, this paper focuses on Peer-Based…
Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for…
When the federated learning is adopted among competitive agents with siloed datasets, agents are self-interested and participate only if they are fairly rewarded. To encourage the application of federated learning, this paper employs a…
Selling reserved instances (or virtual machines) is a basic service in cloud computing. In this paper, we consider a more flexible pricing model for instance reservation, in which a customer can propose the time length and number of…
Wireless power transfer (WPT) is a promising technology to prolong the lifetime of the sensors and communication devices, i.e., workers, in completing crowdsourcing tasks by providing continuous and cost-effective energy supplies. In this…
Federated learning makes it possible for all parties with data isolation to train the model collaboratively and efficiently while satisfying privacy protection. To obtain a high-quality model, an incentive mechanism is necessary to motivate…
Sponsored search auctions are commonly modeled as an assignment of a fixed set of slots (positions) to a set of advertisers, with welfare maximization being reducible to a standard matching problem. Motivated by modern ad formats, we study…
Strategic diffusion encourages participants to take active roles in promoting stakeholders' agendas by rewarding successful referrals. As social media continues to transform the way people communicate, strategic diffusion has become a…
Edge computing as a promising technology provides lower latency, more efficient transmission, and faster speed of data processing since the edge servers are closer to the user devices. Each edge server with limited resources can offload…
We study how a platform should design early exposure and rewards when creators strategically choose quality before release. A short testing window with a pass/fail bar induces a pass probability, the slope of which is the key sufficient…
With the rising emergence of decentralized and opportunistic approaches to machine learning, end devices are increasingly tasked with training deep learning models on-devices using crowd-sourced data that they collect themselves. These…
Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…
In multi-hop secondary networks, bidding strategies for spectrum auction, route selection and relaying incentives should be jointly considered to establish multi-hop communication. In this paper, a framework for joint resource bidding and…
It is reported that task monetary prize is one of the most important motivating factors to attract crowd workers. While using expert-based methods to price Crowdsourcing tasks is a common practice, the challenge of validating the associated…
Cooperation and competition are fundamental forces shaping both natural and human systems, yet their interplay remains poorly understood. The Prisoner's Dilemma Game (PDG) has long served as a foundational framework in Game Theory for…
Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Despite this, a majority of challenges suffer from the same…
Crowdsourcing has become a popular method for collecting labeled training data. However, in many practical scenarios traditional labeling can be difficult for crowdworkers (for example, if the data is high-dimensional or unintuitive, or the…
Human computation systems (HCSs) have been widely adopted in various domains. Their goal is to harness human intelligence to solve computational problems that are beyond the capability of modern computers. One of the most challenging…
In recent years, recommendation systems have been widely applied in many domains. These systems are impotent in affecting users to choose the behavior that the system expects. Meanwhile, providing incentives has been proven to be a more…
Individuals are often faced with temptations that can lead them astray from long-term goals. We're interested in developing interventions that steer individuals toward making good initial decisions and then maintaining those decisions over…