Related papers: Crowdsourcing with Tullock contests: A new perspec…
We investigate the possibility of an incentive-compatible (IC, a.k.a. strategy-proof) mechanism for the classification of agents in a network according to their reviews of each other. In the $ \alpha $-classification problem we are…
This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications. To collect massive sensitive data from users, we…
We consider a dynamic mechanism design problem where an auctioneer sells an indivisible good to groups of buyers in every round, for a total of $T$ rounds. The auctioneer aims to maximize their discounted overall revenue while adhering to a…
Cloud computing as a fairly new commercial paradigm, widely investigated by different researchers, already has a great range of challenges. Pricing is a major problem in Cloud computing marketplace; as providers are competing to attract…
Crowdfunding is gradually becoming a modern marketing pattern. By noting that the success of crowdfunding depends on network externalities, our research aims to utilize them to provide an applicable referral mechanism in a…
This paper discusses the gambling contest introduced in Seel & Strack (Gambling in contests, Discussion Paper Series of SFB/TR 15 Governance and the Efficiency of Economic Systems 375, Mar 2012.) and considers the impact of adding a penalty…
The wisdom of the crowd is a valuable asset in today's society. It is not only important in predicting elections but also plays an essential role in marketing and the financial industry. Having a trustworthy source of opinion can make…
Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing users in congestion games. The predominantly studied method of influencing user behavior in…
In the last few years, the research activity around reinforcement learning tasks formulated over environments with sparse rewards has been especially notable. Among the numerous approaches proposed to deal with these hard exploration…
Participation incentives is a well-known issue inhibiting randomized controlled trials (RCTs) in medicine, as well as a potential cause of user dissatisfaction for RCTs in online platforms. We frame this issue as a non-standard…
Beginning with Witkowski et al. [2022], recent work on forecasting competitions has addressed incentive problems with the common winner-take-all mechanism. Frongillo et al. [2021] propose a competition mechanism based on…
Crowdsourcing is a common approach to rapidly annotate large volumes of data in machine learning applications. Typically, crowd workers are compensated with a flat rate based on an estimated completion time to meet a target hourly wage.…
Throttling is a popular method of budget management for online ad auctions in which the platform modulates the participation probability of an advertiser in order to smoothly spend her budget across many auctions. In this work, we…
Online allocation problems with resource constraints have a rich history in operations research. In this paper, we introduce the \emph{regularized online allocation problem}, a variant that includes a non-linear regularizer acting on the…
Systems and blockchains often have security vulnerabilities and can be attacked by adversaries, with potentially significant negative consequences. Therefore, infrastructure providers increasingly rely on bug bounty programs, where external…
We study online combinatorial auctions with production costs proposed by Blum et al. using the online primal dual framework. In this model, buyers arrive online, and the seller can produce multiple copies of each item subject to a…
Traditional ranking systems optimize offline proxy objectives that rely on oversimplified assumptions about user behavior, often neglecting factors such as position bias and item diversity. Consequently, these models fail to improve true…
Bug bounty programs, where external agents are invited to search and report vulnerabilities (bugs) in exchange for rewards (bounty), have become a major tool for companies to improve their systems. We suggest augmenting such programs by…
A reward algorithm is needed for games which rewards risk, i.e. early play, and extends the longevity of a reward pool. This would allow a higher number of players and greater engagement. I created a reward mechanism that rewards risk,…
New techniques leveraging IT-mediated crowds such as Crowdsensing, Situated Crowdsourcing, Spatial Crowdsourcing, and Wearables Crowdsourcing have now materially emerged. These techniques, here termed next generation Crowdsourcing, serve to…