Related papers: Removing Depth-Order Cycles Among Triangles: An Ef…
We present an algorithm that computes the girth of the intersection graph of $n$ given line segments in the plane in $O(n^{1.483})$ expected time. This is the first such algorithm with $O(n^{3/2-\varepsilon})$ running time for a positive…
We consider the fundamental algorithmic problem of finding a cycle of minimum weight in a weighted graph. In particular, we show that the minimum weight cycle problem in an undirected n-node graph with edge weights in {1,...,M} or in a…
Recently, Ezra and Sharir [ES22a] showed an $O(n^{3/2+\sigma})$ space and $O(n^{1/2+\sigma})$ query time data structure for ray shooting among triangles in $\mathbb{R}^3$. This improves the upper bound given by the classical…
We study SINGLE-SOURCE SHORTEST PATH (SSSP) on unweighted intersection graphs whose node set corresponds to a set of $n$ constant-complexity objects in the plane. We prove SSSP can be solved in $O(U(n)\ \mathrm{polylog}\,n)$ expected time…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. The previous best…
We consider low-space algorithms for the classic Element Distinctness problem: given an array of $n$ input integers with $O(\log n)$ bit-length, decide whether or not all elements are pairwise distinct. Beame, Clifford, and Machmouchi [FOCS…
Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…
Consider an undirected graph $G = (VG, EG)$ and a set of six \emph{terminals} $T = \set{s_1, s_2, s_3, t_1, t_2, t_3} \subseteq VG$. The goal is to find a collection $\calP$ of three edge-disjoint paths $P_1$, $P_2$, and $P_3$, where $P_i$…
In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…
We give the first super-polynomial separation in the power of bounded-depth boolean formulas vs. circuits. Specifically, we consider the problem Distance $k(n)$ Connectivity, which asks whether two specified nodes in a graph of size $n$ are…
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…
The Max-Cut problem is known to be NP-hard on general graphs, while it can be solved in polynomial time on planar graphs. In this paper, we present a fixed-parameter tractable algorithm for the problem on `almost' planar graphs: Given an…
Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…
Given a rectangle $R$ with area $A$ and a set of areas $L=\{A_1,...,A_n\}$ with $\sum_{i=1}^n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total…
The Planar Graph Metric Compression Problem is to compactly encode the distances among $k$ nodes in a planar graph of size $n$. Two na\"ive solutions are to store the graph using $O(n)$ bits, or to explicitly store the distance matrix with…
Let P be a planar n-point set. A k-partition of P is a subdivision of P into n/k parts of roughly equal size and a sequence of triangles such that each part is contained in a triangle. A line is k-shallow if it has at most k points of P…
An ordered biclique partition of the complete graph $K_n$ on $n$ vertices is a collection of bicliques (i.e., complete bipartite graphs) such that (i) every edge of $K_n$ is covered by at least one and at most two bicliques in the…
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…
We present the first work-optimal polylogarithmic-depth parallel algorithm for the minimum cut problem on non-sparse graphs. For $m\geq n^{1+\epsilon}$ for any constant $\epsilon>0$, our algorithm requires $O(m \log n)$ work and $O(\log^3…
A fundamental question in parallel computation, posed by Karp, Upfal, and Wigderson (FOCS 1985, JCSS 1988), asks: \emph{given only independence-oracle access to a matroid on $n$ elements, how many rounds are required to find a basis using…