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Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Jiefeng Li , Siyuan Bian , Chao Xu , Zhicun Chen , Lixin Yang , Cewu Lu

Objective: Participation in a physical therapy program is considered one of the greatest predictors of successful conservative management of common shoulder disorders. However, adherence to these protocols is often poor and typically worse…

Human-Computer Interaction · Computer Science 2018-09-10 David Burns , Nathan Leung , Michael Hardisty , Cari Whyne , Patrick Henry , Stewart McLachlin

Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-20 Di Yang , Yaohui Wang , Antitza Dantcheva , Lorenzo Garattoni , Gianpiero Francesca , Francois Bremond

An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this paper, we present a novel technique for generating dynamic,…

Graphics · Computer Science 2022-10-27 Ben Kenwright

The body structure of an anatomically correct tendon-driven musculoskeletal humanoid is complex, and the difference between its geometric model and the actual robot is very large because expressing the complex routes of tendon wires in a…

Robotics · Computer Science 2024-09-04 Kento Kawaharazuka , Masaya Kawamura , Shogo Makino , Yuki Asano , Kei Okada , Masayuki Inaba

Human motion provides rich priors for training general-purpose humanoid control policies, but raw demonstrations are often incompatible with a robot's kinematics and dynamics, limiting their direct use. We present a two-stage pipeline for…

Robotics · Computer Science 2026-03-13 Hanwen Wang , Qiayuan Liao , Bike Zhang , Kunzhao Ren , Koushil Sreenath , Xiaobin Xiong

Inertial motion capture is a promising approach for capturing motion outside the laboratory. However, as one major drawback, most of the current methods require different quantities to be calibrated or computed offline as part of the setup…

Robotics · Computer Science 2025-09-17 Michael Lorenz , Bertram Taetz , Gabriele Bleser-Taetz , Didier Stricker

HybrIK relies on a combination of analytical inverse kinematics and deep learning to produce more accurate 3D pose estimation from 2D monocular images. HybrIK has three major components: (1) pretrained convolution backbone, (2)…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Boris N. Oreshkin

Accurate and physically feasible human motion prediction is crucial for safe and seamless human-robot collaboration. While recent advancements in human motion capture enable real-time pose estimation, the practical value of many existing…

Machine Learning · Computer Science 2025-10-01 Cheng Guo , Giuseppe L'Erario , Giulio Romualdi , Mattia Leonori , Marta Lorenzini , Arash Ajoudani , Daniele Pucci

Hand action recognition is essential. Communication, human-robot interactions, and gesture control are dependent on it. Skeleton-based action recognition traditionally includes hands, which belong to the classes which remain challenging to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Katharina Prasse , Steffen Jung , Yuxuan Zhou , Margret Keuper

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Hao Zhang , Fang Li , Samyak Rawlekar , Narendra Ahuja

Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel…

Graphics · Computer Science 2023-06-22 Shuaiying Hou , Hongyu Tao , Hujun Bao , Weiwei Xu

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

This work presents a three-dimensional geometric resolution method to calculate the complete inverse kinematics of a 7-degree-of-freedom articulated arm, including the hand itself. The method is classified as an analytical method with…

Robotics · Computer Science 2024-09-04 Antonio Losada González

We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand…

Robotics · Computer Science 2020-11-20 Jun Jin , Laura Petrich , Zichen Zhang , Masood Dehghan , Martin Jagersand

Physical rehabilitation exercises suggested by healthcare professionals can help recovery from various musculoskeletal disorders and prevent re-injury. However, patients' engagement tends to decrease over time without direct supervision,…

Human-Computer Interaction · Computer Science 2025-04-22 Aleksa Marusic , Sao Mai Nguyen , Adriana Tapus

Parallel manipulators, also called parallel kinematics machines (PKM), enable robotic solutions for highly dynamic handling and machining applications. The safe and accurate design and control necessitates high-fidelity dynamics models.…

Robotics · Computer Science 2024-12-19 Andreas Mueller

This paper introduces a novel zero-shot motion planning method that allows users to quickly design smooth robot motions in Cartesian space. A B\'ezier curve-based Cartesian plan is transformed into a joint space trajectory by our…

Robotics · Computer Science 2024-11-08 Jan-Gerrit Habekost , Connor Gäde , Philipp Allgeuer , Stefan Wermter

We introduce a new, analytical method for generating whole-body motions for humanoid robots, which approximate the desired Composite Rigid Body (CRB) inertia. Our approach uses a reduced five mass model, where four of the masses are…

Robotics · Computer Science 2020-07-14 Grzegorz Ficht , Sven Behnke

We present IMU2Face, a gesture-driven facial reenactment system. To this end, we combine recent advances in facial motion capture and inertial measurement units (IMUs) to control the facial expressions of a person in a target video based on…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Justus Thies , Michael Zollhöfer , Matthias Nießner