Related papers: Triangular Ramsey Numbers
We say that $G$ is a $(3, 3)$-Ramsey graph if every $2$-coloring of the edges of $G$ forces a monochromatic triangle. The $(3, 3)$-Ramsey graph $G$ is minimal if $G$ does not contain a proper $(3, 3)$-Ramsey subgraph. In this work we find…
We study a restriction of Ramsey's theorem for 2-coloring of triples, in which homogeneous sets for color~1 are of bounded size ($\mathsf{BRT}^3_2$). We prove that the computational content of this statement is very close to Ramsey's…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
At the end, the house always wins! This simple truth holds for all public games of chance. Nevertheless, since lotteries have existed, people have tried everything to give luck a helping hand. This article compares objective scientific…
Penney's game is a two player zero-sum game in which each player chooses a three-flip pattern of heads and tails and the winner is the player whose pattern occurs first in repeated tosses of a fair coin. Because the players choose…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…
Randomized mechanisms can have good normative properties compared to their deterministic counterparts. However, randomized mechanisms are problematic in several ways such as in their verifiability. We propose here to derandomize such…
An ordered graph is a graph with a linear ordering on its vertices. The online Ramsey game for ordered graphs $G$ and $H$ is played on an infinite sequence of vertices; on each turn, Builder draws an edge between two vertices, and Painter…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We investigate the structure of the currencies (systems of coins) for which the greedy change-making algorithm always finds an optimal solution (that is, a one with minimum number of coins). We present a series of necessary conditions that…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
In combinatorial game theory, the lower and upper bounds of the number of games born by day $4$ have been recognized as $3.0 \cdot 10^{12}$ and $10^{434}$, respectively. In this study, we improve the lower bound to $10^{28.2}$ and the upper…
The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…
We define and develop preliminary theoretical results for the $\Gamma$-switch Ramsey number, a variation on the classical $m$-colour Ramsey number for which we allow permuting the colours incident with a vertex using elements of a group…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…