English
Related papers

Related papers: Ebert's asymmetric three person three color Hat Ga…

200 papers

We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…

Computational Complexity · Computer Science 2007-05-23 Wolfgang Slany

Bachet's game is a variant of the game of Nim. There are $n$ objects in one pile. Two players take turns to remove any positive number of objects not exceeding some fixed number $m$. The player who takes the last object loses. We consider a…

Optimization and Control · Mathematics 2019-10-16 Dmitry Dagaev , Ilya Schurov

Coherent sets of desirable gamble sets is used as a model for representing an agents opinions and choice preferences under uncertainty. In this paper we provide some results about the axioms required for coherence and the natural extension…

Artificial Intelligence · Computer Science 2024-05-17 Catrin Campbell-Moore

The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…

Combinatorics · Mathematics 2022-10-06 Robin K. S. Hankin

We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…

Computational Complexity · Computer Science 2012-02-06 Urban Larsson , Johan Wästlund

This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource.…

Computer Science and Game Theory · Computer Science 2023-09-19 Mevan Wijewardena , Michael J. Neely

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

Computer Science and Game Theory · Computer Science 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

The uncertainty principle can be understood as constraining the probability of winning a game in which Alice measures one of two conjugate observables, such as position or momentum, on a system provided by Bob, and he is to guess the…

Quantum Physics · Physics 2017-07-06 Joseph M. Renes

We study the coloring problem: Given a graph G, decide whether $c(G) \leq q$ or $c(G) \ge Q$, where c(G) is the chromatic number of G. We derive conditional hardness for this problem for any constant $3 \le q < Q$. For $q\ge 4$, our result…

Computational Complexity · Computer Science 2007-05-23 Irit Dinur , Elchanan Mossel , Oded Regev

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

We use the standard three-party Einstein-Podolsky-Rosen (EPR) setting in order to play general three-player non-cooperative symmetric games. We analyze how the peculiar non-factorizable joint probabilities that may emerge in the EPR setting…

Quantum Physics · Physics 2015-01-05 Azhar Iqbal , Taksu Cheon

Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

Artificial Intelligence · Computer Science 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

This paper studies a war of attrition game in the setting of public good provision that combines three elements: (i) multiple players, (ii) incomplete information, and (iii) ex-ante asymmetry. In the unique equilibrium, asymmetry leads to a…

Theoretical Economics · Economics 2025-02-27 Hongcheng Li

Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…

Operator Algebras · Mathematics 2024-06-19 Michael Brannan , Priyanga Ganesan , Samuel J. Harris

Consider a game involving a team with $n$ players, $k$ of which wear shirts marked with a letter $A$, while the others with a letter $B$, and such that only $s$ people play, while the remaining $n-s$ wait outside the court. At certain times…

Combinatorics · Mathematics 2025-09-30 Alessandro Danelon

We consider how an agent should update her uncertainty when it is represented by a set $\P$ of probability distributions and the agent observes that a random variable $X$ takes on value $x$, given that the agent makes decisions using the…

Artificial Intelligence · Computer Science 2007-11-27 Peter D. Grunwald , Joseph Y. Halpern

The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks. Problems such as when quantum…

Quantum Physics · Physics 2015-02-03 Zhaohui Wei , Shengyu Zhang

The hat guessing number of a graph is a parameter related to the hat guessing game for graphs introduced by Winkler. In this paper, we show that graphs of sufficiently large hat guessing number must contain arbitrary trees and arbitrarily…

Combinatorics · Mathematics 2024-01-08 Peter Bradshaw

We associate to each synchronous game an algebra whose representations determine if the game has a perfect deterministic strategy, perfect quantum strategy or one of several other perfect strategies. when applied to the graph coloring game,…

Operator Algebras · Mathematics 2017-03-06 William Helton , Kyle P. Meyer , Vern I. Paulsen , Matthew Satriano

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal