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We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Given a short clip of a person that is extracted from the…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Takuma Yagi , Karttikeya Mangalam , Ryo Yonetani , Yoichi Sato

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the…

Computer Vision and Pattern Recognition · Computer Science 2018-03-06 Gedas Bertasius , Aaron Chan , Jianbo Shi

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

Given a video of a person in action, we can easily guess the 3D future motion of the person. In this work, we present perhaps the first approach for predicting a future 3D mesh model sequence of a person from past video input. We do this…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Jason Y. Zhang , Panna Felsen , Angjoo Kanazawa , Jitendra Malik

Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Antonino Furnari , Sebastiano Battiato , Kristen Grauman , Giovanni Maria Farinella

Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Ivan Rodin , Antonino Furnari , Dimitrios Mavroedis , Giovanni Maria Farinella

In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local…

Computer Vision and Pattern Recognition · Computer Science 2015-05-07 M. S. Ryoo , Brandon Rothrock , Larry Matthies

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

The growing data sharing and life-logging cultures are driving an unprecedented increase in the amount of unedited First-Person Videos. In this paper, we address the problem of accessing relevant information in First-Person Videos by…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Alan Carvalho Neves , Michel Melo Silva , Mario Fernando Montenegro Campos , Erickson Rangel Nascimento

In this paper, we present an approach for tracking people in monocular videos, by predicting their future 3D representations. To achieve this, we first lift people to 3D from a single frame in a robust way. This lifting includes information…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Jathushan Rajasegaran , Georgios Pavlakos , Angjoo Kanazawa , Jitendra Malik

Deciphering human behaviors to predict their future paths/trajectories and what they would do from videos is important in many applications. Motivated by this idea, this paper studies predicting a pedestrian's future path jointly with…

Computer Vision and Pattern Recognition · Computer Science 2019-06-04 Junwei Liang , Lu Jiang , Juan Carlos Niebles , Alexander Hauptmann , Li Fei-Fei

In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at…

Computer Vision and Pattern Recognition · Computer Science 2015-07-07 M. S. Ryoo , Thomas J. Fuchs , Lu Xia , J. K. Aggarwal , Larry Matthies

From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Angjoo Kanazawa , Jason Y. Zhang , Panna Felsen , Jitendra Malik

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

We present a first-person method for cooperative basketball intention prediction: we predict with whom the camera wearer will cooperate in the near future from unlabeled first-person images. This is a challenging task that requires…

Computer Vision and Pattern Recognition · Computer Science 2017-09-07 Gedas Bertasius , Jianbo Shi

Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention…

Computer Vision and Pattern Recognition · Computer Science 2017-06-13 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the…

Robotics · Computer Science 2017-07-25 Jangwon Lee , Michael S. Ryoo

In this paper, a new video classification methodology is proposed which can be applied in both first and third person videos. The main idea behind the proposed strategy is to capture complementary information of appearance and motion…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Ali Javidani , Ahmad Mahmoudi-Aznaveh

Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…

Computer Vision and Pattern Recognition · Computer Science 2016-04-08 Suriya Singh , Chetan Arora , C. V. Jawahar
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