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To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

This paper represents an analysis on the momentum of tennis match. And due to Generalization performance of it, it can be helpful in constructing a system to predict the result of sports game and analyze the performance of player based on…

Machine Learning · Computer Science 2024-04-23 Jingdi Lei , Tianqi Kang , Yuluan Cao , Shiwei Ren

This paper explores how semantic-space reasoning, traditionally used in computational linguistics, can be extended to tactical decision-making in team sports. Building on the analogy between texts and teams -- where players act as words and…

Artificial Intelligence · Computer Science 2026-05-05 Alessio Di Rubbo , Mattia Neri , Remo Pareschi , Marco Pedroni , Roberto Valtancoli , Paolino Zica

Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse…

Human-Computer Interaction · Computer Science 2023-12-05 Maurice Koch , Kuno Kurzhals , Michael Burch , Daniel Weiskopf

Multi-object tracking (MOT) is essential for sports analytics, enabling performance evaluation and tactical insights. However, tracking in sports is challenging due to fast movements, occlusions, and camera shifts. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Tomasz Stanczyk , Seongro Yoon , Francois Bremond

Robots in dynamic environments need fast, accurate models of how objects move in their environments to support agile planning. In sports such as ping pong, analytical models often struggle to accurately predict ball trajectories with spins…

Robotics · Computer Science 2025-02-24 Qingyu Xiao , Zixuan Wu , Matthew Gombolay

The expected goal models have gained popularity, but their interpretability is often limited, especially when trained using black-box methods. Explainable artificial intelligence tools have emerged to enhance model transparency and extract…

Machine Learning · Computer Science 2023-08-31 Mustafa Cavus , Adrian Stando , Przemyslaw Biecek

Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically…

Multiagent Systems · Computer Science 2024-10-04 Rory Bunker , Vo Nguyen Le Duy , Yasuo Tabei , Ichiro Takeuchi , Keisuke Fujii

Memory bandwidth is strongly correlated to the complexity of the memory access pattern of a running application. To improve memory performance of applications with irregular and/or unpredictable memory patterns, we need tools to analyze…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-10 Pavlos Aimoniotis , Maria Rafaela Gkeka , Nikolaos Bellas

Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent positions and trajectories over time, i.e. tracking, remain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Drishya Karki , Merey Ramazanova , Anthony Cioppa , Silvio Giancola , Bernard Ghanem

The availability of tracking data in football presents unique opportunities for analyzing team shape and player roles, but leveraging it effectively remains challenging. This difficulty arises from the significant overlap in player…

Applications · Statistics 2025-02-06 Ali Baouan

In the sports of soccer, hockey and basketball the most commonly used statistics for player performance assessment are divided into two categories: offensive statistics and defensive statistics. However, qualitative assessments of…

Applications · Statistics 2017-04-04 Shael Brown

In football game analysis, space evaluation is an important issue because it is directly related to the quality of ball passing or player formations. Previous studies have primarily focused on a field division approach wherein a field is…

Physics and Society · Physics 2020-06-11 Takuma Narizuka , Yoshihiro Yamazaki , Kenta Takizawa

Information visualization is essential in making sense out of large data sets. Often, high-dimensional data are visualized as a collection of points in 2-dimensional space through dimensionality reduction techniques. However, these…

Computational Geometry · Computer Science 2009-07-16 Emden R. Gansner , Yifan Hu , Stephen G. Kobourov

We introduce motion graph, a novel approach to the video prediction problem, which predicts future video frames from limited past data. The motion graph transforms patches of video frames into interconnected graph nodes, to comprehensively…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yiqi Zhong , Luming Liang , Bohan Tang , Ilya Zharkov , Ulrich Neumann

Multi-Object Tracking (MOT) plays a critical role in analyzing player behavior from videos, enabling performance evaluation. Current MOT methods are often evaluated using publicly available datasets. However, most of these focus on everyday…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Rintaro Otsubo , Kanta Sawafuji , Hideo Saito

Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Adrià Arbués-Sangüesa , Adrián Martín , Javier Fernández , Coloma Ballester , Gloria Haro

Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…

Computer Vision and Pattern Recognition · Computer Science 2015-09-30 Eduardo M. Pereira , Jaime S. Cardoso , Ricardo Morla

Appropriate gestures can enhance message delivery and audience engagement in both daily communication and public presentations. In this paper, we contribute a visual analytic approach that assists professional public speaking coaches in…

Human-Computer Interaction · Computer Science 2022-04-26 Haipeng Zeng , Xingbo Wang , Yong Wang , Aoyu Wu , Ting Chuen Pong , Huamin Qu

As the most popular sport around the globe, the game of football has recently intrigued much research interest to explore and distill useful and appealing information from the sport. Network science and graph-centric methods have been…

Social and Information Networks · Computer Science 2022-05-24 Yang Li , Gonzalo Mateos
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