Related papers: Faster Randomized Worst-Case Update Time for Dynam…
We give a Las Vegas data structure which maintains a minimum spanning forest in an n-vertex edge-weighted dynamic graph undergoing updates consisting of any mixture of edge insertions and deletions. Each update is supported in O(n^{1/2 -…
We consider the fundamental problems of determining the rooted and global edge and vertex connectivities (and computing the corresponding cuts) in directed graphs. For rooted (and hence also global) edge connectivity with small integer…
An $\alpha$-spanner of a graph $ G $ is a subgraph $ H $ such that $ H $ preserves all distances of $ G $ within a factor of $ \alpha $. In this paper, we give fully dynamic algorithms for maintaining a spanner $ H $ of a graph $ G $…
We present two algorithms for dynamically maintaining a spanning forest of a graph undergoing edge insertions and deletions. Our algorithms guarantee {\em worst-case update time} and work against an adaptive adversary, meaning that an edge…
Dynamic connectivity is one of the most fundamental problems in dynamic graph algorithms. We present a randomized Las Vegas dynamic connectivity data structure with $O(\log n(\log\log n)^2)$ amortized expected update time and $O(\log…
We initiate the study of approximate maximum matching in the vertex partition model, for graphs subject to dynamic changes. We assume that the $n$ vertices of the graph are partitioned among $k$ players, who execute a distributed algorithm…
In this paper, we investigate some basic connectivity problems in directed graphs (digraphs). Let $G$ be a digraph with $m$ edges and $n$ vertices, and let $G\setminus e$ be the digraph obtained after deleting edge $e$ from $G$. As a first…
A maximal independent set (MIS) can be maintained in an evolving $m$-edge graph by simply recomputing it from scratch in $O(m)$ time after each update. But can it be maintained in time sublinear in $m$ in fully dynamic graphs? We answer…
We give offline algorithms for processing a sequence of $2$ and $3$ edge and vertex connectivity queries in a fully-dynamic undirected graph. While the current best fully-dynamic online data structures for $3$-edge and $3$-vertex…
We give new deterministic bounds for fully-dynamic graph connectivity. Our data structure supports updates (edge insertions/deletions) in $O(\log^2n/\log\log n)$ amortized time and connectivity queries in $O(\log n/\log\log n)$ worst-case…
We introduce new data structures for answering connectivity queries in graphs subject to batched vertex failures. A deterministic structure processes a batch of $d\leq d_{\star}$ failed vertices in $\tilde{O}(d^3)$ time and thereafter…
We give new partially-dynamic algorithms for the all-pairs shortest paths problem in weighted directed graphs. Most importantly, we give a new deterministic incremental algorithm for the problem that handles updates in…
Answering connectivity queries is fundamental to fully dynamic graphs where edges and vertices are inserted and deleted frequently. Existing work proposes data structures and algorithms with worst-case guarantees. We propose a new data…
We consider the problem of computing a maximal matching with a distributed algorithm in the presence of batch-dynamic changes to the graph topology. We assume that a graph of $n$ nodes is vertex-partitioned among $k$ players that…
Consider the following distance query for an $n$-node graph $G$ undergoing edge insertions and deletions: given two sets of nodes $I$ and $J$, return the distances between every pair of nodes in $I\times J$. This query is rather general and…
We design a randomized data structure that, for a fully dynamic graph $G$ updated by edge insertions and deletions and integers $k, d$ fixed upon initialization, maintains the answer to the Split Completion problem: whether one can add $k$…
Classic dynamic data structure problems maintain a data structure subject to a sequence S of updates and they answer queries using the latest version of the data structure, i.e., the data structure after processing the whole sequence. To…
Fully dynamic graph is a data structure that (1) supports edge insertions and deletions and (2) answers problem specific queries. The time complexity of (1) and (2) are referred to as the update time and the query time respectively. There…
In this thesis, we present new techniques to deal with fundamental algorithmic graph problems where graphs are directed and partially dynamic, i.e. undergo either a sequence of edge insertions or deletions: - Single-Source Reachability…
We present deterministic algorithms for maintaining a $(3/2 + \epsilon)$ and $(2 + \epsilon)$-approximate maximum matching in a fully dynamic graph with worst-case update times $\hat{O}(\sqrt{n})$ and $\tilde{O}(1)$ respectively. The…