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League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Action recognition is an important research topic in computer vision. It is the basic work for visual understanding and has been applied in many fields. Since human actions can vary in different environments, it is difficult to infer…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Dong Cao , Lisha Xu , Dongdong Zhang

Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and…

Computation and Language · Computer Science 2024-10-10 Zihan Wang , Naoki Yoshinaga

Recognizing actions in ice hockey using computer vision poses challenges due to bulky equipment and inadequate image quality. A novel two-stream framework has been designed to improve action recognition accuracy for hockey using three main…

Computer Vision and Pattern Recognition · Computer Science 2018-12-27 Zixi Cai , Helmut Neher , Kanav Vats , David Clausi , John Zelek

Developing a technique for the automatic analysis of surveillance videos in order to identify the presence of violence is of broad interest. In this work, we propose a deep neural network for the purpose of recognizing violent videos. A…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Swathikiran Sudhakaran , Oswald Lanz

In this paper, we propose a discriminative video representation for event detection over a large scale video dataset when only limited hardware resources are available. The focus of this paper is to effectively leverage deep Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2014-11-17 Zhongwen Xu , Yi Yang , Alexander G. Hauptmann

Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for…

Computer Vision and Pattern Recognition · Computer Science 2018-10-31 Yi Zhu , Zhenzhong Lan , Shawn Newsam , Alexander G. Hauptmann

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is…

Multimedia · Computer Science 2021-03-04 Nabajeet Barman , Maria G Martini

In this study, we present a dynamic graph representation learning model on weighted graphs to accurately predict the network capacity of connections between viewers in a live video streaming event. We propose EGAD, a neural network…

Machine Learning · Computer Science 2020-11-12 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

We report our experience in building a working system, SportSense (http://www.sportsense.us), which exploits Twitter users as human sensors of the physical world to detect events in real-time. Using the US National Football League (NFL)…

Social and Information Networks · Computer Science 2012-05-16 Siqi Zhao , Lin Zhong , Jehan Wickramasuriya , Venu Vasudevan , Robert LiKamWa , Ahmad Rahmati

Video coding is a critical step in all popular methods of streaming video. Marked progress has been made in video quality, compression, and computational efficiency. Recently, there has been an interest in finding ways to apply techniques…

Image and Video Processing · Electrical Eng. & Systems 2019-05-14 Everett Fall , Kai-wei Chang , Liang-Gee Chen

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

We present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Uttaran Bhattacharya , Gang Wu , Stefano Petrangeli , Viswanathan Swaminathan , Dinesh Manocha

Convolutional neural networks (CNNs) have been extensively applied for image recognition problems giving state-of-the-art results on recognition, detection, segmentation and retrieval. In this work we propose and evaluate several deep…

Computer Vision and Pattern Recognition · Computer Science 2015-04-14 Joe Yue-Hei Ng , Matthew Hausknecht , Sudheendra Vijayanarasimhan , Oriol Vinyals , Rajat Monga , George Toderici

Real-time threat monitoring identifies threatening behaviors in video streams and provides reasoning and assessment of threat events through explanatory text. However, prevailing methodologies, whether based on supervised learning or…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Yuhan Wang , Cheng Liu , Zihan Zhao , Weichao Wu

We consider the task of dimensional emotion recognition on video data using deep learning. While several previous methods have shown the benefits of training temporal neural network models such as recurrent neural networks (RNNs) on…

Computer Vision and Pattern Recognition · Computer Science 2017-01-11 Pooya Khorrami , Tom Le Paine , Kevin Brady , Charlie Dagli , Thomas S. Huang

Discovering frequent episodes over event sequences is an important data mining task. In many applications, events constituting the data sequence arrive as a stream, at furious rates, and recent trends (or frequent episodes) can change and…

Machine Learning · Computer Science 2012-05-22 Debprakash Patnaik , Naren Ramakrishnan , Srivatsan Laxman , Badrish Chandramouli
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