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Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

Information Retrieval · Computer Science 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

We present a deep recurrent convolutional neural network (CNN) approach to solve the problem of hockey player identification in NHL broadcast videos. Player identification is a difficult computer vision problem mainly because of the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Alvin Chan , Martin D. Levine , Mehrsan Javan

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

Graphics · Computer Science 2025-07-10 Arjun Madhusudan , Benjamin Watson

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Dekun Wu , He Zhao , Xingce Bao , Richard P. Wildes

The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Michele Merler , Dhiraj Joshi , Quoc-Bao Nguyen , Stephen Hammer , John Kent , John R. Smith , Rogerio S. Feris

This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM.…

Multimedia · Computer Science 2018-07-31 Chengming Xu , Yanwei Fu , Bing Zhang , Zitian Chen , Yu-Gang Jiang , Xiangyang Xue

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Kumail Abbas , Muhammad Saeed , M. Imad Khan , Khandakar Ahmed , Hua Wang

Videos contain very rich semantic information. Traditional hand-crafted features are known to be inadequate in analyzing complex video semantics. Inspired by the huge success of the deep learning methods in analyzing image, audio and text…

Computer Vision and Pattern Recognition · Computer Science 2015-04-09 Hao Ye , Zuxuan Wu , Rui-Wei Zhao , Xi Wang , Yu-Gang Jiang , Xiangyang Xue

We present 2SDS (Scene Separation and Data Selection algorithm), a temporal segmentation algorithm used in real-time video stream interpretation. It complements CNN-based models to make use of temporal information in videos. 2SDS can detect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-02 Yuelin Xin , Zihan Zhou , Yuxuan Xia

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

Multimedia · Computer Science 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Social networks are quickly becoming the primary medium for discussing what is happening around real-world events. The information that is generated on social platforms like Twitter can produce rich data streams for immediate insights into…

Social and Information Networks · Computer Science 2019-07-26 Mateusz Fedoryszak , Brent Frederick , Vijay Rajaram , Changtao Zhong

Detecting customized moments and highlights from videos given natural language (NL) user queries is an important but under-studied topic. One of the challenges in pursuing this direction is the lack of annotated data. To address this issue,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jie Lei , Tamara L. Berg , Mohit Bansal

Jersey number recognition is an important task in sports video analysis, partly due to its importance for long-term player tracking. It can be viewed as a variant of scene text recognition. However, there is a lack of published attempts to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Maria Koshkina , James H. Elder

Multi-person event recognition is a challenging task, often with many people active in the scene but only a small subset contributing to an actual event. In this paper, we propose a model which learns to detect events in such videos while…

Computer Vision and Pattern Recognition · Computer Science 2016-03-18 Vignesh Ramanathan , Jonathan Huang , Sami Abu-El-Haija , Alexander Gorban , Kevin Murphy , Li Fei-Fei

The massive growth of data collection in sports has opened numerous avenues for professional teams and media houses to gain insights from this data. The data collected includes per frame player and ball trajectories, and event annotations…

Computer Vision and Pattern Recognition · Computer Science 2023-01-25 Aditya Sangram Singh Rana

In this paper we describe a video surveillance system able to detect traffic events in videos acquired by fixed videocameras on highways. The events of interest consist in a specific sequence of situations that occur in the video, as for…

Computer Vision and Pattern Recognition · Computer Science 2019-09-27 Matteo Tiezzi , Stefano Melacci , Marco Maggini , Angelo Frosini

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling