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Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Motion, measured via optical flow, provides a powerful cue to discover and learn objects in images and videos. However, compared to using appearance, it has some blind spots, such as the fact that objects become invisible if they do not…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Subhabrata Choudhury , Laurynas Karazija , Iro Laina , Andrea Vedaldi , Christian Rupprecht

With the breakthrough of multi-modal large language models, answering complex visual questions that demand advanced reasoning abilities and world knowledge has become a much more important testbed for developing AI models than ever.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Haibo Wang , Weifeng Ge

With the arising concerns for the AI systems provided with direct access to abundant sensitive information, researchers seek to develop more reliable AI with implicit information sources. To this end, in this paper, we introduce a new task…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Ye Zhu , Yu Wu , Yi Yang , Yan Yan

Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theoretic planners for autonomous decision-making requires a…

Machine Learning · Computer Science 2026-01-05 Yash Jain , Xinjie Liu , Lasse Peters , David Fridovich-Keil , Ufuk Topcu

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

Constructing benchmarks that test the abilities of modern natural language understanding models is difficult - pre-trained language models exploit artifacts in benchmarks to achieve human parity, but still fail on adversarial examples and…

Computation and Language · Computer Science 2022-01-17 Alon Talmor , Ori Yoran , Ronan Le Bras , Chandra Bhagavatula , Yoav Goldberg , Yejin Choi , Jonathan Berant

In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of…

Computer Vision and Pattern Recognition · Computer Science 2015-05-19 Saurabh Gupta , Jitendra Malik

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

Humans frequently use referring (identifying) expressions to refer to objects. Especially in ambiguous settings, humans prefer expressions (called relational referring expressions) that describe an object with respect to a distinguishing,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Hazan Anayurt , Sezai Artun Ozyegin , Ulfet Cetin , Utku Aktas , Sinan Kalkan

Many sophisticated tools exist to help researchers find the academic literature they are searching for, but what about finding work that you aren't looking for? We promote joyful discovery of visualization research through two games (Colon…

Human-Computer Interaction · Computer Science 2025-09-23 Devin Lange , Zach Cutler , Maxim Lisnic

There has been an explosion of work in the vision & language community during the past few years from image captioning to video transcription, and answering questions about images. These tasks have focused on literal descriptions of the…

Computation and Language · Computer Science 2016-06-10 Nasrin Mostafazadeh , Ishan Misra , Jacob Devlin , Margaret Mitchell , Xiaodong He , Lucy Vanderwende

Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5…

Humans have a natural instinct to identify unknown object instances in their environments. The intrinsic curiosity about these unknown instances aids in learning about them, when the corresponding knowledge is eventually available. This…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 K J Joseph , Salman Khan , Fahad Shahbaz Khan , Vineeth N Balasubramanian

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Ruiping Liu , Yufan Chen , Yuheng Zhang , Junwei Zheng , Kunyu Peng , Chengzhi Wu , Chenguang Huang , Di Wen , Jiaming Zhang , Kailun Yang , Rainer Stiefelhagen

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Machine Learning · Computer Science 2023-09-20 Zhicheng Du , Chenyao Jiang , Xi Yuan , Shiyao Zhai , Zhengyang Lei , Shuyue Ma , Yang Liu , Qihui Ye , Chufan Xiao , Qiming Huang , Ming Xu , Dongmei Yu , Peiwu Qin