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A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…

Combinatorics · Mathematics 2022-09-28 Oded Lachish , Felix Reidl , Chhaya Trehan

A tournament is a complete directed graph. It is well known that every tournament contains at least one vertex v such that every other vertex is reachable from v by a path of length at most 2. All such vertices v are called *kings* of the…

Computational Complexity · Computer Science 2023-08-07 Nikhil S. Mande , Manaswi Paraashar , Nitin Saurabh

A tournament graph is a complete directed graph, which can be used to model a round-robin tournament between $n$ players. In this paper, we address the problem of finding a champion of the tournament, also known as Copeland winner, which is…

Information Retrieval · Computer Science 2023-04-19 Lorenzo Beretta , Franco Maria Nardini , Roberto Trani , Rossano Venturini

A vertex $x$ in a tournament $T$ is called a king if for every vertex $y$ of $T$ there is a directed path from $x$ to $y$ of length at most 2. It is not hard to show that every vertex of maximum out-degree in a tournament is a king.…

Data Structures and Algorithms · Computer Science 2018-01-16 Gregory Gutin , George B. Mertzios , Felix Reidl

A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…

Data Structures and Algorithms · Computer Science 2024-10-15 Amir Abboud , Tomer Grossman , Moni Naor , Tomer Solomon

A tournament is a complete directed graph. A king in a tournament is a vertex v such that every other vertex is reachable from v via a path of length at most 2. It is well known that every tournament has at least one king, one of which is a…

Computational Complexity · Computer Science 2024-02-23 Nikhil S. Mande , Manaswi Paraashar , Swagato Sanyal , Nitin Saurabh

A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…

Data Structures and Algorithms · Computer Science 2015-10-28 Mithilesh Kumar , Daniel Lokshtanov

A {\em tournament} is a directed graph $T$ such that every pair of vertices is connected by an arc. A {\em feedback vertex set} is a set $S$ of vertices in $T$ such that $T - S$ is acyclic. We consider the {\sc Feedback Vertex Set} problem…

Data Structures and Algorithms · Computer Science 2018-09-25 Daniel Lokshtanov , Pranabendu Misra , Joydeep Mukherjee , Geevarghese Philip , Fahad Panolan , Saket Saurabh

Tournament solutions provide methods for selecting the "best" alternatives from a tournament and have found applications in a wide range of areas. Previous work has shown that several well-known tournament solutions almost never rule out…

Computer Science and Game Theory · Computer Science 2020-02-18 Christian Saile , Warut Suksompong

The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…

Combinatorics · Mathematics 2012-11-05 Jennifer Iglesias , Nathaniel Ince , Po-Shen Loh

In this thesis we prove a variety of theorems on tournaments. A \emph{prime} tournament is a tournament $G$ such that there is no $X \subseteq V(G)$, $1 < |X| < |V(G)|$, such that for every vertex $v \in V(G) \minus X$, either $v \ra x$ for…

Combinatorics · Mathematics 2012-07-03 Gaku Liu

We consider the problem of learning a general graph $G=(V,E)$ using edge-detecting queries, where the number of vertices $|V|=n$ is given to the learner. The information theoretic lower bound gives $m\log n$ for the number of queries, where…

Machine Learning · Computer Science 2018-03-29 Hasan Abasi , Nader H. Bshouty

We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…

Data Structures and Algorithms · Computer Science 2022-07-07 Ron Kupfer , Noam Nisan

A king in a directed graph is a vertex $v$ such that every other vertex is reachable from $v$ via a path of length at most $2$. It is well known that every tournament (a complete graph where each edge has a direction) has at least one king.…

Computational Complexity · Computer Science 2025-04-29 Ziad Ismaili Alaoui , Nikhil S. Mande

We present new algorithms for counting and detecting small tournaments in a given tournament. In particular, it is proved that every tournament on four vertices (there are four) can be detected in $O(n^2)$ time and counted in $O(n^\omega)$…

Data Structures and Algorithms · Computer Science 2023-12-05 Raphael Yuster

The online dominating set problem is an online variant of the minimum dominating set problem, which is one of the most important NP-hard problems on graphs. This problem is defined as follows: Given an undirected graph $G = (V, E)$, in…

Data Structures and Algorithms · Computer Science 2017-11-01 Koji M. Kobayashi

Suppose one needs to change the direction of at least $\epsilon n^2$ edges of an $n$-vertex tournament $T$, in order to make it $H$-free. A standard application of the regularity method shows that in this case $T$ contains at least…

Combinatorics · Mathematics 2017-10-17 Jacob Fox , Lior Gishboliner , Asaf Shapira , Raphael Yuster

We study variants of Sidorenko's conjecture in tournaments, where new phenomena arise that do not have clear analogues in the setting of undirected graphs. We first consider oriented graphs that are systematically under-represented in…

Combinatorics · Mathematics 2024-02-14 Jacob Fox , Zoe Himwich , Nitya Mani , Yunkun Zhou

We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…

Computer Science and Game Theory · Computer Science 2009-09-25 Heidi Gebauer

We consider the problem of inferring an unknown ranking of $n$ items from a random tournament on $n$ vertices whose edge directions are correlated with the ranking. We establish, in terms of the strength of these correlations, the…

Statistics Theory · Mathematics 2024-07-24 Dmitriy Kunisky , Daniel A. Spielman , Xifan Yu
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