Related papers: Group Activity Selection on Social Networks
Social activities play an important role in people's daily life since they interact. For recommendations based on social activities, it is vital to have not only the activity information but also individuals' social relations. Thanks to the…
Consider a set of agents who play a network game repeatedly. Agents may not know the network. They may even be unaware that they are interacting with other agents in a network. Possibly, they just understand that their payoffs depend on an…
In this paper, we introduce a conceptual framework that model human social networks as an undirected dot-product graph of independent individuals. Their relationships are only determined by a cost-benefit analysis, i.e. by maximizing an…
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike most existing related works, the Nash equilibrium in this work is defined by functions of agent outputs instead of full agent states, which…
Bargaining networks model the behavior of a set of players that need to reach pairwise agreements for making profits. Nash bargaining solutions are special outcomes of such games that are both stable and balanced. Kleinberg and Tardos…
With the advent of location-based social networks, users can tag their daily activities in different locations through check-ins. These check-in locations signify user preferences for various socio-spatial activities and can be used to…
Coalition formation over graphs is a well studied class of games whose players are vertices and feasible coalitions must be connected subgraphs. In this setting, the existence and computation of equilibria, under various notions of…
Traditional social group analysis mostly uses interaction models, event models, or other methods to identify and distinguish groups. This type of method can divide social participants into different groups based on their geographic…
Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently…
Virtually all real-world networks are dynamical entities. In social networks, the propensity of nodes to engage in social interactions (activity) and their chances to be selected by active nodes (attractiveness) are heterogeneously…
In this paper, we investigate asymptotic properties of a consensus protocol taking place in a class of temporal (i.e., time-varying) networks called the activity driven network. We first show that a standard methodology provides us with an…
Networks are representations of complex underlying social processes. However, the same given network may be more suitable to model one behavior of individuals than another. In many cases, aggregate population models may be more effective…
This paper studies the operation of multi-agent networks engaged in multi-task decision problems under the paradigm of simultaneous learning and adaptation. Two scenarios are considered: one in which a decision must be taken among multiple…
As Mobility as a Service (MaaS) systems become increasingly popular, travel is changing from unimodal trips to personalized services offered by a platform of mobility operators. Evaluation of MaaS platforms depends on modeling both user…
We analyze a class of stochastic processes, referred to as asynchronous and semi-anonymous dynamics (ASD), over directed labeled random networks. These processes are a natural tool to describe general best-response and noisy best-response…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
This work examines a stochastic formulation of the generalized Nash equilibrium problem (GNEP) where agents are subject to randomness in the environment of unknown statistical distribution. We focus on fully-distributed online learning by…
Motivated by group-project distribution, we introduce and study stable matching under the constraint of applicants needing to share a location to be matched with the same institute, which we call the Location-Restricted Stable Matching…
The workflow satisfiability problem is concerned with determining whether it is possible to find an allocation of authorized users to the steps in a workflow in such a way that all constraints are satisfied. The problem is NP-hard in…