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An ideal triangulation of a singular flat surface is a geodesic triangulation such that its vertex set is equal to the set of singular points of the surface. Using the fact that each pair of points in a surface has a finite number of…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
We present an algorithm that enumerates and classifies all edge-to-edge gluings of unit squares that correspond to convex polyhedra. We show that the number of such gluings of $n$ squares is polynomial in $n$, and the algorithm runs in time…
Elucidating versatile configurations of spiral folding, and investigating the deployment performance is of relevant interest to extend the applicability of deployable membranes towards large-scale and functional configurations. In this…
Start with Gott (2019)'s envelope polyhedron (Squares-4 around a point): a unit cube missing its top and bottom faces. Stretch by a factor of 2 in the vertical direction so its sides become (2x1 unit) rectangles. This has 8 faces (4…
We study the continuous motion of smooth isometric embeddings of a planar surface in three-dimensional Euclidean space, and two related discrete analogues of these embeddings, polygonal embeddings and flat foldings without interior…
One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…
One of the strategies to detect the pose and shape of unknown objects is their geometric modeling, consisting on fitting known geometric entities. Classical geometric modeling fits simple shapes such as spheres or cylinders, but often those…
This paper presents an additional class of regular polyhedra--envelope polyhedra--made of regular polygons, where the arrangement of polygons (creating a single surface) around each vertex is identical; but dihedral angles between faces…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
This paper deals with a concept for a reconfigurable structure bio-inspired by the cell wall architecture of euglenids, a family of unicellular protists, and based on the relative sliding of adjacent strips. Uniform sliding turns a cylinder…
Edge-to-edge tilings of the sphere by congruent quadrilaterals are completely classified in a series of three papers. This second one applies the powerful tool of trigonometric Diophantine equations to classify the case of…
The edge-to-edge tilings of the sphere by congruent quadrilaterals of Type $a^2bc$ are classified as $3$ classes: a sequence of two-parameter families of $2$-layer earth map tilings with $2n$ $(n\ge3)$ tiles, a one-parameter family of…
In this paper the number of ways to glue together several polygons into a surface of genus $g$ has been investigated. We've given an elementary proof on the formula for the generating function $\mathbf{C}_g^{[2]}(z)$ of the number of…
Recently there has been renewed interest in signed distance bound representations due to their unique properties for 3D shape modelling. This is especially the case for deep learning-based bounds. However, it is beneficial to work with…
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…
We study $C^1$-regular surfaces in $R^3$ that admit tilings by a finite number of rigid motion congruence classes of tiles. We construct examples with various topologies and present a framework for a systematic study, mainly concentrating…
Polycube segmentations for 3D models effectively support a wide variety of applications such as seamless texture mapping, spline fitting, structured multi-block grid generation, and hexahedral mesh construction. However, the automated…
The symmetries of surfaces which can be embedded into the symmetries of the 3-dimensional Euclidean space $\mathbb{R}^3$ are easier to feel by human's intuition. We give the maximum order of finite group actions on $(\mathbb{R}^3, \Sigma)$…
The Calisson puzzle is a tiling puzzle in which one must tile a triangular grid inside a hexagon with lozenges, under the constraint that certain prescribed edges remain tile boundaries and that adjacent lozenges along these edges have…