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The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

Artificial Intelligence · Computer Science 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

Reinforcement learning has made great strides in recent years due to the success of methods using deep neural networks. However, such neural networks act as a black box, obscuring the inner workings. While reinforcement learning has the…

Machine Learning · Computer Science 2021-04-13 Brittany Davis Pierson , Justine Ventura , Matthew E. Taylor

Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL,…

Multiagent Systems · Computer Science 2024-05-02 Zun Li , Michael P. Wellman

Adversarial attacks pose significant challenges for detecting adversarial attacks at an early stage. We propose attack-agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft adversarial…

Machine Learning · Computer Science 2020-06-16 Yuanjiang Cao , Xiaocong Chen , Lina Yao , Xianzhi Wang , Wei Emma Zhang

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by…

Machine Learning · Computer Science 2019-02-05 Laurens Weitkamp , Elise van der Pol , Zeynep Akata

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

Artificial Intelligence · Computer Science 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

Machine Learning · Computer Science 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

Testing a video game is a critical step for the production process and requires a great effort in terms of time and resources spent. Some software houses are trying to use the artificial intelligence to reduce the need of human resources…

Software Engineering · Computer Science 2020-11-26 Nicholas Napolitano

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of…

Machine Learning · Computer Science 2016-07-05 Ian Osband , Charles Blundell , Alexander Pritzel , Benjamin Van Roy

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs…

Artificial Intelligence · Computer Science 2023-04-25 Aske Plaat

Reinforcement Learning (RL) has demonstrated a great potential for automatically solving decision-making problems in complex uncertain environments. RL proposes a computational approach that allows learning through interaction in an…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-11-18 Yisel Garí , David A. Monge , Elina Pacini , Cristian Mateos , Carlos García Garino

Deep learning algorithms have made many breakthroughs and have various applications in real life. Computational resources become a bottleneck as the data and complexity of the deep learning pipeline increases. In this paper, we propose…

Machine Learning · Computer Science 2021-05-05 Salman Ahmed , Hammad Naveed

With the rapid growth of research publications, empowering scientists to keep oversight over the scientific progress is of paramount importance. In this regard, the Leaderboards facet of information organization provides an overview on the…

Computation and Language · Computer Science 2021-09-28 Salomon Kabongo , Jennifer D'Souza , Sören Auer

Reinforcement learning is a learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in reinforcement learning upon the fast development of deep neural networks. Along with the…

Machine Learning · Computer Science 2023-07-06 Zhuangdi Zhu , Kaixiang Lin , Anil K. Jain , Jiayu Zhou

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

Computer Science and Game Theory · Computer Science 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

TorchOptics is an open-source Python library for differentiable Fourier optics simulations, developed using PyTorch to enable GPU-accelerated tensor computations and automatic differentiation. It provides a comprehensive framework for…

Optics · Physics 2024-11-28 Matthew J. Filipovich , A. I. Lvovsky

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

Machine Learning · Computer Science 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

We present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing…

Robotics · Computer Science 2024-12-03 Sebastian Dittert , Vincent Moens , Gianni De Fabritiis
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