Related papers: Computing a clique tree with algorithm MLS (Maxima…
Approximate Nearest Neighbor Search with arbitrary filtering predicates (AFANNS) is essential for modern data applications, yet existing methods often incur substantial storage and computational costs. In this work, we introduce the Maximal…
We present PLUMES, a planner to localizing and collecting samples at the global maximum of an a priori unknown and partially observable continuous environment. The "maximum-seek-and-sample" (MSS) problem is pervasive in the environmental…
This paper proposes a new detection algorithm for MIMO communication systems employing high order QAM constellations. The factor graph that corresponds to this problem is very loopy; in fact, it is a complete graph. Hence, a straightforward…
Automated machine learning (AutoML) aims to select and configure machine learning algorithms and combine them into machine learning pipelines tailored to a dataset at hand. For supervised learning tasks, most notably binary and multinomial…
The minimum clique partition (MCP) problem is that of partitioning the vertex set of a given graph into a minimum number of cliques. Given $n$ points in the plane, the corresponding unit disk graph (UDG) has these points as vertices, and…
Recent advancements in large language models (LLMs) have shown remarkable potential in automating machine learning tasks. However, existing LLM-based agents often struggle with low-diversity and suboptimal code generation. While recent work…
The maximum clique problem is a well known NP-Hard problem with applications in data mining, network analysis, informatics, and many other areas. Although there exist several algorithms with acceptable runtimes for certain classes of…
Recently, studying fundamental graph problems in the \emph{Massively Parallel Computation (MPC) framework, inspired by the MapReduce paradigm, has gained a lot of attention. An assumption common to a vast majority of approaches is to allow…
One of the longstanding problems in spectral graph clustering (SGC) is the so-called model order selection problem: automated selection of the correct number of clusters. This is equivalent to the problem of finding the number of connected…
A tree decomposition of a graph facilitates computations by grouping vertices into bags that are interconnected in an acyclic structure, hence their importance in a plethora of problems such as query evaluation over databases and inference…
Inference-time search algorithms such as Monte-Carlo Tree Search (MCTS) may seem unnecessary when generating natural language text based on state-of-the-art reinforcement learning such as Proximal Policy Optimization (PPO). In this paper,…
Detecting Earth twins remains challenging because their shallow, long-period transits are difficult to distinguish from background noise. Motivated by the challenge, we developed Segmented-Polynomial-fitting Least Squares (SPLS), a new…
Large Neighborhood Search (LNS) is a combinatorial optimization heuristic that starts with an assignment of values for the variables to be optimized, and iteratively improves it by searching a large neighborhood around the current…
We study a fundamental problem called Minimum Length Link Scheduling (MLLS) which is crucial to the efficient operations of wireless networks. Given a set of communication links of arbitrary length spread and assume each link has one unit…
We present a deterministic way of assigning small (log bit) weights to the edges of a bipartite planar graph so that the minimum weight perfect matching becomes unique. The isolation lemma as described in (Mulmuley et al. 1987) achieves the…
A graph is called $P_t$-free} if it does not contain a $t$-vertex path as an induced subgraph. While $P_4$-free graphs are exactly cographs, the structure of $P_t$-free graphs for $t \geq 5$ remains little understood. On one hand, classic…
A strong clique in a graph is a clique intersecting every maximal independent set. We study the computational complexity of six algorithmic decision problems related to strong cliques in graphs and almost completely determine their…
In this paper, we consider the problem of the recognition of various kinds of orderings produced by graph searches. To this aim, we introduce a new framework, the Tie-Breaking Label Search (TBLS), in order to handle a broad variety of…
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…
The first output-sensitive algorithm for the Maximal Clique Listing problem was given by Tsukiyama et.al. in 1977. As any algorithm falling within the Reverse Search paradigm, it performs a DFS visit of a directed tree (the RS-tree) having…