Related papers: A Sound, Complete and Effective Second Order Game …
We introduce a new setting, the category of $\omega$PAP spaces, for reasoning denotationally about expressive differentiable and probabilistic programming languages. Our semantics is general enough to assign meanings to most practical…
Infinite games (in the form of Gale-Stewart games) are studied where a play is a sequence of natural numbers chosen by two players in alternation, the winning condition being a subset of the Baire space $\omega^\omega$. We consider such…
This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…
We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…
We develop a second-order extension of intuitionistic modal logic, allowing quantification over propositions, both syntactically and semantically. A key feature of second-order logic is its capacity to define positive connectives from the…
In this paper we provide three new results axiomatizing the core of games in characteristic function form (not necessarily having transferable utility) obeying an innocuous condition (that the set of individually rational pay-off vectors is…
We present a model of pragmatic language understanding, where utterances are produced and understood by searching for regularized equilibria of signaling games. In this model (which we call ReCo, for Regularized Conventions), speakers and…
We consider multi-agent systems where agents actions and beliefs are determined aleatorically, or "by the throw of dice". This system consists of possible worlds that assign distributions to independent random variables, and agents who…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…
I discuss two approaches to monotonic proof-theoretic semantics. In the first one, which I call SVA, consequence is understood in terms of existence of valid arguments. The latter involve the notions of argument structure and justification…
The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…
We introduce the Prediction Advantage (PA), a novel performance measure for prediction functions under any loss function (e.g., classification or regression). The PA is defined as the performance advantage relative to the Bayesian risk…
We characterize the critical parameter of oriented percolation on $\mathbb{Z}^2$ through the value of a zero-sum game. Specifically, we define a zero-sum game on a percolation configuration of $\mathbb{Z}^2$, where two players move a token…
Team semantics is a semantical framework for the study of dependence and independence concepts ubiquitous in many areas such as databases and statistics. In recent works team semantics has been generalised to accommodate also multisets and…