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Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon

An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…

Logic in Computer Science · Computer Science 2007-05-23 Marc Pauly

The notion of a real-valued function is central to mathematics, computer science, and many other scientific fields. Despite this importance, there are hardly any positive results on decision procedures for predicate logical theories that…

Logic in Computer Science · Computer Science 2025-04-30 Stefan Ratschan

Traditional game theory assumes that the players in the game are aware of the rules of the game. However, in practice, often the players are unaware or have only partial knowledge about the game they are playing. They may also have…

Computer Science and Game Theory · Computer Science 2014-02-20 Manoj Gopalkrishnan , Girish Varma

We define sound and adequate denotational and operational semantics for the stochastic lambda calculus. These two semantic approaches build on previous work that used similar techniques to reason about higher-order probabilistic programs,…

Logic in Computer Science · Computer Science 2021-05-18 Pedro Amorim , Dexter Kozen , Radu Mardare , Prakash Panangaden , Michael Roberts

We introduce a new semantics for a multi-agent epistemic operator of knowing how, based on an indistinguishability relation between plans. Our proposal is, arguably, closer to the standard presentation of knowing that modalities in…

Logic in Computer Science · Computer Science 2021-06-23 Carlos Areces , Raul Fervari , Andrés R. Saravia , Fernando R. Velázquez-Quesada

We introduce a trace semantics for a call-by-value language with full polymorphism and higher-order references. This is an operational game semantics model based on a nominal interpretation of parametricity whereby polymorphic values are…

Programming Languages · Computer Science 2016-08-16 Guilhem Jaber , Nikos Tzevelekos

By using the abstract structures investigated in the first Part of this article, we develop a semantics for an epistemic language, which expresses sentences like "Alice knows that Bob does not understand that PI is irrational". One is…

Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…

Theoretical Economics · Economics 2023-12-07 Pierfrancesco Guarino

We present a model for pragmatically describing scenes, in which contrastive behavior results from a combination of inference-driven pragmatics and learned semantics. Like previous learned approaches to language generation, our model uses a…

Computation and Language · Computer Science 2016-09-27 Jacob Andreas , Dan Klein

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

G\"odel's second incompleteness theorem is standardly understood as showing that no sufficiently strong, consistent theory of arithmetic can prove its own consistency, a result typically interpreted against a model-theoretic background in…

Logic · Mathematics 2026-03-11 Alexander V. Gheorghiu

We prove that in a general zero-sum repeated game where the first player is more informed than the second player and controls the evolution of information on the state, the uniform value exists. This result extends previous results on…

Optimization and Control · Mathematics 2013-01-10 Fabien Gensbittel , Miquel Oliu-Barton , Xavier Venel

Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…

Artificial Intelligence · Computer Science 2025-01-31 Kaveh Aryan

For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…

Logic in Computer Science · Computer Science 2016-10-21 Luigi Santocanale

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

In this paper we analyze declarative deterministic and non-deterministic semantics for active rules. In particular we consider several (partial) stable model semantics, previously defined for deductive rules, such as well-founded, max…

Databases · Computer Science 2007-05-23 Sergio Flesca , Sergio Greco

In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of…

Computation and Language · Computer Science 2024-07-30 Boris Orekhov