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Related papers: A new content format for immersive experiences

200 papers

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

The consumption of subtitles via TVs, laptops and smartphones has the potential to marginalize people based on their complex accessibility needs. The current one-size-fits-all approach to this accessibility aid is no longer fit for purpose…

Human-Computer Interaction · Computer Science 2025-06-27 Zihao You , Michael Crabb

The paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles…

Multimedia · Computer Science 2009-04-24 Dieter Penteliuc Cotosman

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…

Multimedia · Computer Science 2022-09-07 Irene Viola , Pablo Cesar

This paper focuses on video streaming over telecommunication networks, taking the important evolution towards network softwarizaton into account. The importance and the opportunities provided by volumetric media delivery will be outlined by…

Networking and Internet Architecture · Computer Science 2022-11-14 Filip De Turck

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

In the past few years, large high-resolution displays (LHRDs) have attracted considerable attention from researchers, industries, and application areas that increasingly rely on data-driven decision-making. An up-to-date survey on the use…

Human-Computer Interaction · Computer Science 2024-05-07 Ilyasse Belkacem , Christian Tominski , Nicolas Médoc , Søren Knudsen , Raimund Dachselt , Mohammad Ghoniem

With the increasing computational power of today's workstations, real-time physically-based rendering is within reach, rapidly gaining attention across a variety of domains. These have expeditiously applied to medicine, where it is a…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Laura Fink , Sing Chun Lee , Jie Ying Wu , Xingtong Liu , Tianyu Song , Yordanka Stoyanova , Marc Stamminger , Nassir Navab , Mathias Unberath

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

Human-Computer Interaction · Computer Science 2026-05-06 Koichi Toida

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

In the everyday context, e.g., a household, HMD users remain a part of the social life for Non-HMD users being co-located with them. Due to the social context situations arise that demand interaction between the HMD and the Non-HMD user. We…

Human-Computer Interaction · Computer Science 2019-05-16 Christian Mai , Alexander Knittel , Heinrich Hußmann

Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker…

Human-Computer Interaction · Computer Science 2023-01-18 Gerard Llorach , Maartje M. E. Hendrikse , Giso Grimm , Volker Hohmann

Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user…

Human-Computer Interaction · Computer Science 2022-07-27 Adam S. Williams , Xiaoyan Zhou , Michel Pahud , Francisco R. Ortega

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

Multimedia · Computer Science 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

The focus of this survey is on the analysis of two modalities of multimodal deep learning: image and text. Unlike classic reviews of deep learning where monomodal image classifiers such as VGG, ResNet and Inception module are central…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Wei Chen , Weiping Wang , Li Liu , Michael S. Lew

In general, Web pages are intended for large screen devices using HTML technology. Admittance of such Web pages on Small Screen Devices (SSDs) like mobile phones, palmtops, tablets, PDA etc., is increasing with the support of the current…

Human-Computer Interaction · Computer Science 2014-08-19 Krishna Murthy A. , Suresha , Anil Kumar K. M

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

The rapid advancement of large language models (LLMs) and multimodal learning has transformed digital content creation and manipulation. Traditional visual editing tools require significant expertise, limiting accessibility. Recent strides…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Thanh Tam Nguyen , Zhao Ren , Trinh Pham , Thanh Trung Huynh , Phi Le Nguyen , Hongzhi Yin , Quoc Viet Hung Nguyen