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Sampling graph colorings via local Markov chains is a central problem in approximate counting and Markov chain Monte Carlo (MCMC). We address the problem of sampling a random $k$-coloring of a graph with maximum degree $\Delta$. The…
We show how to couple phase-oscillators on a graph so that collective dynamics "searches" for the coloring of that graph as it relaxes toward the dynamical equilibrium. This translates a combinatorial optimization problem (graph coloring)…
We propose an effective algorithm that enumerates (and actually finds) all 3-edge colorings and Hamiltonian cycles in a cubic graph. The idea is to make a preliminary run that separates the vertices into two types: ``rigid'' (such that the…
This paper proves limit theorems for the number of monochromatic edges in uniform random colorings of general random graphs. These can be seen as generalizations of the birthday problem (what is the chance that there are two friends with…
We study nondeterministic and probabilistic versions of a discrete dynamical system (due to T. Antal, P. L. Krapivsky, and S. Redner) inspired by Heider's social balance theory. We investigate the convergence time of this dynamics on…
We present a simple randomized algorithm that can efficiently maintain a $(\Delta+1)$ coloring as the graph undergoes edge insertion and deletion updates, where $\Delta$ denotes an upper bound on the maximum degree. A key advantage is the…
In the light of recent experimental findings that gap junctions are essential for low level intensity detection in the sensory periphery, the Greenberg-Hastings cellular automaton is employed to model the response of a two-dimensional…
Let $G$ be an edge-colored graph, a walk in $G$ is said to be a properly colored walk iff each pair of consecutive edges have different colors, including the first and the last edges in case that the walk be closed. Let $H$ be a graph…
Coloring is a notoriously hard problem, and even more so in the online setting, where each arriving vertex has to be colored immediately and irrevocably. Already on trees, which are trivially two-colorable, it is impossible to achieve…
Commonly studied cellular automata are memoryless and have fixed topology of connections between cells. However by allowing updates of links and short-term memory in cells we may potentially discover novel complex regimes of spatio-temporal…
We present a wait-free algorithm for proper coloring the n nodes of the asynchronous cycle $C_n$, where each crash-prone node starts with its (unique) identifier as input. The algorithm is independent of $n \geq 3$, and runs in…
Some mechanisms of cardiac arrhythmias can be presented as a composition of elementary acts of block and reflection on the contacts of homogeneous areas of the conducting tissue. For study this phenomena we use an axiomatic one-dimensional…
A coloring of a graph G = (V,E) is a partition {V1, V2, . . ., Vk} of V into independent sets or color classes. A vertex v Vi is a Grundy vertex if it is adjacent to at least one vertex in each color class Vj . A coloring is a Grundy…
We consider weakly interacting jump processes on time-varying random graphs with dynamically changing multi-color edges. The system consists of a large number of nodes in which the node dynamics depends on the joint empirical distribution…
We say that a Cellular Automata (CA) is coalescing when its execution on two distinct (random) initial configurations in the same asynchronous mode (the same cells are updated in each configuration at each time step) makes both…
We present trade-offs in the incremental and fully dynamic settings to maintian a proper coloring. For any fully dynamic $2$-coloring algorithm, the maximum of the update time, number of recolorings, and query time is $\Omega(\log n)$. We…
We present a randomized algorithm that takes as input an undirected $n$-vertex graph $G$ with maximum degree $\Delta$ and an integer $k > 3\Delta$, and returns a random proper $k$-coloring of $G$. The distribution of the coloring is…
We address the convergence rate of Markov chains for randomly generating an edge coloring of a given tree. Our focus is on the Glauber dynamics which updates the color at a randomly chosen edge in each step. For a tree $T$ with $n$ vertices…
Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. Applications include Markov Chain Monte Carlo (MCMC) simulation and distributed scheduling for wireless networks. In…
We consider the problem of $q$-colouring a $k$-uniform random hypergraph, where $q,k \geq 3$, and determine the rigidity threshold. For edge densities above the rigidity threshold, we show that almost all solutions have a linear number of…