Related papers: Certified randomness between mistrustful players
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
We give a new characterization of $\mathsf{NL}$ as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as…
Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a…
Alice holds an random variable $X$, and Bob is trying to guess its value by asking questions of the form "is $X=x$?". Alice answers truthfully and the game terminates once Bob guesses correctly. Before the game begins, Bob is allowed to…
We introduce a "high probability" framework for repeated games with incomplete information. In our non-equilibrium setting, players aim to guarantee a certain payoff with high probability, rather than in expected value. We provide a high…
When eliciting forecasts from a group of experts, it is important to reward predictions so that market participants are incentivized to tell the truth. Existing mechanisms partially accomplish this but remain susceptible to groups of…
We study a guessing game where Alice holds a discrete random variable $X$, and Bob tries to sequentially guess its value. Before the game begins, Bob can obtain side-information about $X$ by asking an oracle, Carole, any binary question of…
n infinite two-player zero-sum game with a Borel winning set, in which the opponent's actions are monitored eventually but not necessarily immediately after they are played, is determined. The proof relies on a representation of the game as…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
We introduce probability estimation, a broadly applicable framework to certify randomness in a finite sequence of measurement results without assuming that these results are independent and identically distributed. Probability estimation…
In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…
The proof of the No-Go Theorem of unconditionally secure quantum bit commitment depends on the assumption that Alice knows every detail of the protocol, including the probability distributions associated with all the random variables…
Uncertainty representation and quantification are paramount in machine learning and constitute an important prerequisite for safety-critical applications. In this paper, we propose novel measures for the quantification of aleatoric and…
One of the striking properties of quantum mechanics is the occurrence of the Bell-type non-locality. They are a fundamental feature of the theory that allows two parties that share an entangled quantum system to observe correlations…
Various protocols exist by which a referee can be convinced that two observers share an entangled resource. Such protocols typically specify the types of communication allowed, and the degrees of trust required, between the referee and each…
We introduce the competitive assignment problem, a two-player version of the well-known assignment problem. Given a set of tasks and a set of agents with different efficiencies for different tasks, Alice and Bob take turns picking agents…
In this paper we focus on noncooperative games with uncertain constraints coupling the agents' decisions. We consider a setting where bounded deviations of agents' decisions from the equilibrium are possible, and uncertain constraints are…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
The certification of intrinsic randomness is foundational to quantum information theory and central in many practical applications thereof, such as in the generation of unquestionably random numbers and in cryptographic protocols.…
Quantum pseudotelepathy is a strong form of nonlocality. Different from the conventional non-local games where quantum strategies win statistically, e.g., the Clauser-Horne-Shimony-Holt game, quantum pseudotelepathy in principle allows…