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This paper proposes a real-time multi-plane segmentation method based on GPU-accelerated high-resolution 3D voxel mapping for legged robot locomotion. Existing online planar mapping approaches struggle to balance accuracy and computational…

Robotics · Computer Science 2025-10-03 Shun Niijima , Ryoichi Tsuzaki , Noriaki Takasugi , Masaya Kinoshita

Real-time, energy-efficient inference on edge devices is essential for graph classification across a range of applications. Hyperdimensional Computing (HDC) is a brain-inspired computing paradigm that encodes input features into…

Hardware Architecture · Computer Science 2026-05-19 Jebacyril Arockiaraj , Dhruv Parikh , Viktor Prasanna

This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-25 David Algis , Berenger Bramas , Emmanuelle Darles , Lilian Aveneau

In recent years graphical processing units (GPUs) have become a powerful tool in scientific computing. Their potential to speed up highly parallel applications brings the power of high performance computing to a wider range of users.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-26 Uldis Locans , Andreas Adelmann , Andreas Suter , Jannis Fischer , Werner Lustermann , Gunther Dissertori , Qiulin Wang

We present Graphite, a GPU-accelerated nonlinear least squares graph optimization framework. It provides a CUDA C++ interface to enable the sharing of code between a real-time application, such as a SLAM system, and its optimization tasks.…

Robotics · Computer Science 2026-03-17 Shishir Gopinath , Karthik Dantu , Steven Y. Ko

This paper presents a novel approach for background/foreground segmentation of RGBD data with the Gaussian Mixture Models (GMM). We first start by the background subtraction from the colour and depth images separately. The foregrounds…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Abdenour Amamra , Tarek Mouats , Nabil Aouf

In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800…

Astrophysics · Physics 2008-11-26 Hsi-Yu Schive , Chia-Hung Chien , Shing-Kwong Wong , Yu-Chih Tsai , Tzihong Chiueh

This paper presents a GPU-accelerated computational framework for reconstructing high resolution (HR) LF images under a mixed Gaussian-Impulse noise condition. The main focus is on developing a high-performance approach considering…

Image and Video Processing · Electrical Eng. & Systems 2022-06-13 Trung-Hieu Tran , Kaicong Sun , Sven Simon

Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high…

Graphics · Computer Science 2020-05-19 Wei Liu , Pingping Zhang , Xiaolin Huang , Jie Yang , Chunhua Shen , Ian Reid

We propose a high-performance GPU solver for inverse homogenization problems to design high-resolution 3D microstructures. Central to our solver is a favorable combination of data structures and algorithms, making full use of the parallel…

Optimization and Control · Mathematics 2023-05-26 Di Zhang , Xiaoya Zhai , Ligang Liu , Xiao-Ming Fu

A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range compared to conventional frame cameras. These features provide the camera with significant advantages in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Jinze Yu , Xin Peng , Zhengda Lu , Laurent Kneip , Yiqun Wang

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based pedestrian simulations. This paper introduces a technique…

Robotics · Computer Science 2019-08-28 John Charlton , Luis Rene Montana Gonzalez , Steve Maddock , Paul Richmond

The ability to train large-scale neural networks has resulted in state-of-the-art performance in many areas of computer vision. These results have largely come from computational break throughs of two forms: model parallelism, e.g. GPU…

Computer Vision and Pattern Recognition · Computer Science 2013-12-24 Thomas Paine , Hailin Jin , Jianchao Yang , Zhe Lin , Thomas Huang

We demonstrate a high-performance vendor-agnostic method for massively parallel solving of ensembles of ordinary differential equations (ODEs) and stochastic differential equations (SDEs) on GPUs. The method is integrated with a widely used…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-20 Utkarsh Utkarsh , Valentin Churavy , Yingbo Ma , Tim Besard , Prakitr Srisuma , Tim Gymnich , Adam R. Gerlach , Alan Edelman , George Barbastathis , Richard D. Braatz , Christopher Rackauckas

Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…

Graphics · Computer Science 2021-02-04 Nikolaus Binder , Sascha Fricke , Alexander Keller

Memory-based Temporal Graph Neural Networks are powerful tools in dynamic graph representation learning and have demonstrated superior performance in many real-world applications. However, their node memory favors smaller batch sizes to…

Machine Learning · Computer Science 2023-07-18 Hongkuan Zhou , Da Zheng , Xiang Song , George Karypis , Viktor Prasanna

We present an end-to-end neural network-based model for inferring an approximate 3D mesh representation of a human face from single camera input for AR applications. The relatively dense mesh model of 468 vertices is well-suited for…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Yury Kartynnik , Artsiom Ablavatski , Ivan Grishchenko , Matthias Grundmann

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

This paper tackles the problem of real-time semantic segmentation of high definition videos using a hybrid GPU / CPU approach. We propose an Efficient Video Segmentation(EVS) pipeline that combines: (i) On the CPU, a very fast optical flow…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Matthieu Paul , Christoph Mayer , Luc Van Gool , Radu Timofte

This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to…

Robotics · Computer Science 2024-06-04 Jonathan Fabrizio