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Related papers: PCG-Based Game Design Patterns

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We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

Procedural Content Generation via Machine Learning (PCGML) refers to a group of methods for creating game content (e.g. platformer levels, game maps, etc.) using machine learning models. PCGML approaches rely on black box models, which can…

Artificial Intelligence · Computer Science 2020-10-06 Faraz Khadivpour , Matthew Guzdial

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

Computers and Society · Computer Science 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

Software Engineering · Computer Science 2021-03-15 Erik M. Fredericks , Byron DeVries

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it…