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The interest in 3D dynamical tracking is growing in fields such as robotics, biology and fluid dynamics. Recently, a major source of progress in 3D tracking has been the study of collective behaviour in biological systems, where the…

Computer Vision and Pattern Recognition · Computer Science 2015-11-05 Andrea Cavagna , Chiara Creato , Lorenzo Del Castello , Stefania Melillo , Leonardo Parisi , Massimiliano Viale

The entanglement of curves within a 3-periodic box provides a model for complicated space-filling entangled structures occurring in biological, chemical and physical systems. Quantifying the complexity of the entanglement within these…

Geometric Topology · Mathematics 2026-05-21 Toky Andriamanalina , Sonia Mahmoudi , Myfanwy E. Evans

In this work, we propose "tangent images," a spherical image representation that facilitates transferable and scalable $360^\circ$ computer vision. Inspired by techniques in cartography and computer graphics, we render a spherical image to…

Computer Vision and Pattern Recognition · Computer Science 2020-05-25 Marc Eder , Mykhailo Shvets , John Lim , Jan-Michael Frahm

A thrackle is a drawing of a graph in which each pair of edges meets precisely once. Conway's Thrackle Conjecture asserts that a thrackle drawing of a graph on the plane cannot have more edges than vertices. We prove the Conjecture for…

Combinatorics · Mathematics 2023-06-22 Grace Misereh , Yuri Nikolayevsky

Extracting high-level structural information from 3D point clouds is challenging but essential for tasks like urban planning or autonomous driving requiring an advanced understanding of the scene at hand. Existing approaches are still not…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Lukas Bode , Michael Weinmann , Reinhard Klein

Tight triangulations are exotic, but highly regular objects in combinatorial topology. A triangulation is tight if all its piecewise linear embeddings into a Euclidean space are as convex as allowed by the topology of the underlying…

Geometric Topology · Mathematics 2018-10-24 Benjamin A. Burton , Basudeb Datta , Nitin Singh , Jonathan Spreer

In the area of 3D shape analysis, the geometric properties of a shape have long been studied. Instead of directly extracting representative features using expert-designed descriptors or end-to-end deep neural networks, this paper is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Zongji Wang , Yunfei Liu , Feng Lu

A permutation may be represented by a collection of paths in the plane. We consider a natural class of such representations, which we call tangles, in which the paths consist of straight segments at 45 degree angles, and the permutation is…

Discrete Mathematics · Computer Science 2013-06-19 Sergey Bereg , Alexander E. Holroyd , Lev Nachmanson , Sergey Pupyrev

We propose a data-driven space-filling curve method for 2D and 3D visualization. Our flexible curve traverses the data elements in the spatial domain in a way that the resulting linearization better preserves features in space compared to…

Graphics · Computer Science 2020-09-15 Liang Zhou , Chris R. Johnson , Daniel Weiskopf

A developable cone ("d-cone") is the shape made by an elastic sheet when it is pressed at its center into a hollow cylinder by a distance $\epsilon$. Starting from a nonlinear model depending on the thickness $h > 0$ of the sheet, we prove…

Analysis of PDEs · Mathematics 2017-12-06 Alessio Figalli , Connor Mooney

A suitable measure for the similarity of shapes represented by parameterized curves or surfaces is the Fr\'echet distance. Whereas efficient algorithms are known for computing the Fr\'echet distance of polygonal curves, the same problem for…

Computational Geometry · Computer Science 2007-05-23 Helmut Alt , Maike Buchin

While the common environment representation in structure from motion is given by a sparse point cloud, the community has also investigated the use of lines to better enforce the inherent regularities in man-made surroundings. Following the…

Computer Vision and Pattern Recognition · Computer Science 2018-10-31 Zhirui Wang , Laurent Kneip

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ``slots,'' where each slot is a region of contact…

Graphics · Computer Science 2022-07-25 Kai Wang , Paul Guerrero , Vladimir Kim , Siddhartha Chaudhuri , Minhyuk Sung , Daniel Ritchie

A sphere is a fundamental geometric object widely used in (computer aided) geometric design. It possesses rational parameterizations but no parametric polynomial parameterization exists. The present study provides an approach to the optimal…

Numerical Analysis · Mathematics 2021-04-27 Aleš Vavpetič , Emil Žagar

The primary objects of study in the ``knot theory of complex plane curves'' are C-links: links (or knots) cut out of a 3-sphere in the complex plane by complex plane transverse and totally tangential. Transverse C-links are naturally…

Geometric Topology · Mathematics 2007-05-23 Lee Rudolph

Recognition of occluded objects in unseen indoor environments is a challenging problem for mobile robots. This work proposes a new slicing-based topological descriptor that captures the 3D shape of object point clouds to address this…

Computer Vision and Pattern Recognition · Computer Science 2022-05-17 Ekta U. Samani , Ashis G. Banerjee

Reasoning 3D shapes from 2D images is an essential yet challenging task, especially when only single-view images are at our disposal. While an object can have a complicated shape, individual parts are usually close to geometric primitives…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Chun-Han Yao , Wei-Chih Hung , Varun Jampani , Ming-Hsuan Yang

We introduce a novel neural representation for maps between 3D shapes based on flow-matching models, which is computationally efficient and supports cross-representation shape matching without large-scale training or data-driven procedures.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Lorenzo Olearo , Giulio Viganò , Daniele Baieri , Filippo Maggioli , Simone Melzi

Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…

History and Overview · Mathematics 2023-07-27 Dimitris Vartziotis , Doris Bohnet

In this paper, we study the problem of computing a minimum-width axis-aligned cubic shell that encloses a given set of $n$ points in a three-dimensional space. A cubic shell is a closed volume between two concentric and face-parallel cubes.…

Computational Geometry · Computer Science 2019-04-16 Sang Won Bae