Related papers: ResearchDoom and CocoDoom: Learning Computer Visio…
Meta-learning and other approaches to few-shot learning are widely studied for image recognition, and are increasingly applied to other vision tasks such as pose estimation and dense prediction. This naturally raises the question of whether…
Depth perception is fundamental for robots to understand the surrounding environment. As the view of cognitive neuroscience, visual depth perception methods are divided into three categories, namely binocular, active, and pictorial. The…
Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data,…
Object segmentation in infant's egocentric videos is a fundamental step in studying how children perceive objects in early stages of development. From the computer vision perspective, object segmentation in such videos pose quite a few…
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…
This paper presents a new self-supervised system for learning to detect novel and previously unseen categories of objects in images. The proposed system receives as input several unlabeled videos of scenes containing various objects. The…
Deep neural networks have become the primary learning technique for object recognition. Videos, unlike still images, are temporally coherent which makes the application of deep networks non-trivial. Here, we investigate how motion can aid…
Systems involving human-robot collaboration necessarily require that steps be taken to ensure safety of the participating human. This is usually achievable if accurate, reliable estimates of the human's pose are available. In this paper, we…
Motion, measured via optical flow, provides a powerful cue to discover and learn objects in images and videos. However, compared to using appearance, it has some blind spots, such as the fact that objects become invisible if they do not…
Prototype learning and decoder construction are the keys for few-shot segmentation. However, existing methods use only a single prototype generation mode, which can not cope with the intractable problem of objects with various scales.…
In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…
The study of human factors in the frame of interaction studies has been relevant for usability engi-neering and ergonomics for decades. Today, with the advent of wearable eye-tracking and Google glasses, monitoring of human factors will…
Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision research. In this technical report, we present HoloLens 2…
The paper focuses on the problem of learning saccades enabling visual object search. The developed system combines reinforcement learning with a neural network for learning to predict the possible outcomes of its actions. We validated the…
Although existing image caption models can produce promising results using recurrent neural networks (RNNs), it is difficult to guarantee that an object we care about is contained in generated descriptions, for example in the case that the…
The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user…
We introduce COU: Common Objects Underwater, an instance-segmented image dataset of commonly found man-made objects in multiple aquatic and marine environments. COU contains approximately 10K segmented images, annotated from images…
When performing complex tasks, humans naturally reason at multiple temporal and spatial resolutions simultaneously. We contend that for an artificially intelligent agent to effectively model human teammates, i.e., demonstrate computational…
With advancements in hardware, high-quality HMD devices are being developed by numerous companies, driving increased consumer interest in AR, VR, and MR applications. In this work, we present a new dataset, called VRBiom, of periocular…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…