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The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not…

Machine Learning · Computer Science 2016-09-21 Michał Kempka , Marek Wydmuch , Grzegorz Runc , Jakub Toczek , Wojciech Jaśkowski

Neuroevolution has proven effective at many reinforcement learning tasks, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel…

Artificial Intelligence · Computer Science 2017-07-14 Samuel Alvernaz , Julian Togelius

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make…

Artificial Intelligence · Computer Science 2022-07-28 Marek Wydmuch , Michał Kempka , Wojciech Jaśkowski

We consider the problem of learning to play first-person shooter (FPS) video games using raw screen images as observations and keyboard inputs as actions. The high-dimensionality of the observations in this type of applications leads to…

Machine Learning · Computer Science 2018-06-19 Junchi Liang , Abdeslam Boularias

Video-based computer vision tasks can benefit from estimation of the salient regions and interactions between those regions. Traditionally, this has been done by identifying the object regions in the images by utilizing pre-trained models…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Arulkumar Subramaniam , Jayesh Vaidya , Muhammed Abdul Majeed Ameen , Athira Nambiar , Anurag Mittal

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Juze Zhang , Haimin Luo , Hongdi Yang , Xinru Xu , Qianyang Wu , Ye Shi , Jingyi Yu , Lan Xu , Jingya Wang

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…

Machine Learning · Computer Science 2021-07-07 Shashank Hegde , Anssi Kanervisto , Aleksei Petrenko

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

We present Neural Memory Object (NeMO), a novel object-centric representation that can be used to detect, segment and estimate the 6DoF pose of objects unseen during training using RGB images. Our method consists of an encoder that requires…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Sebastian Jung , Leonard Klüpfel , Rudolph Triebel , Maximilian Durner

Robots need to have a memory of previously observed, but currently occluded objects to work reliably in realistic environments. We investigate the problem of encoding object-oriented memory into a multi-object manipulation reasoning and…

Robotics · Computer Science 2024-05-28 Yixuan Huang , Jialin Yuan , Chanho Kim , Pupul Pradhan , Bryan Chen , Li Fuxin , Tucker Hermans

We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Phil Ammirato , Patrick Poirson , Eunbyung Park , Jana Kosecka , Alexander C. Berg

Current pre-training methods in computer vision focus on natural images in the daily-life context. However, abstract diagrams such as icons and symbols are common and important in the real world. This work is inspired by Tangram, a game…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Yizhou Zhao , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

Artificial Intelligence · Computer Science 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Wearable cameras allow to acquire images and videos from the user's perspective. These data can be processed to understand humans behavior. Despite human behavior analysis has been thoroughly investigated in third person vision, it is still…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Francesco Ragusa , Antonino Furnari , Giovanni Maria Farinella

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

Artificial Intelligence · Computer Science 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

Deep learning has led to many recent advances in object detection and instance segmentation, among other computer vision tasks. These advancements have led to wide application of deep learning based methods and related methodologies in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-09 Chintan Tundia , Rajiv Kumar , Om Damani , G. Sivakumar

3D object detection and occupancy prediction are critical tasks in autonomous driving, attracting significant attention. Despite the potential of recent vision-based methods, they encounter challenges under adverse conditions. Thus,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Lianqing Zheng , Jianan Liu , Runwei Guan , Long Yang , Shouyi Lu , Yuanzhe Li , Xiaokai Bai , Jie Bai , Zhixiong Ma , Hui-Liang Shen , Xichan Zhu

Accurately perceiving location and scene is crucial for autonomous driving and mobile robots. Recent advances in deep learning have made it possible to learn egomotion and depth from monocular images in a self-supervised manner, without…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Hao Qu , Lilian Zhang , Xiaoping Hu , Xiaofeng He , Xianfei Pan , Changhao Chen
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