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A day in the life of a person involves a broad range of activities which are common across many people. Going beyond diurnal cycles, a central question is: to what extent do individuals act according to patterns shared across an entire…

Social and Information Networks · Computer Science 2018-01-25 Anders Mollgaard , Sune Lehmann , Joachim Mathiesen

Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadruped locomotion exergame. In the game, the player lies supine…

Human-Computer Interaction · Computer Science 2026-03-17 Shamit Ahmed , Perttu Hämäläinen

Stroke can have a severe impact on an individual's quality of life, leading to consequences such as motor loss and communication problems, especially among the elderly. Studies have shown that early and easy access to stroke rehabilitation…

Human-Computer Interaction · Computer Science 2021-12-10 Praveena Satkunarajah , Kat Agres

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

Biological Physics · Physics 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

Markerless Motion Capture (MoCap) using smartphone cameras is a promising approach to making exergames more accessible and cost-effective for health and rehabilitation. Unlike traditional systems requiring specialized hardware, recent…

Human-Computer Interaction · Computer Science 2025-07-10 Mathieu Phosanarack , Laura Wallard , Sophie Lepreux , Christophe Kolski , Eugénie Avril

Advances in wearable robotics challenge the traditional definition of human motor systems, as wearable robots redefine body structure, movement capability, and perception of their own bodies. We measured gait performance and perceived body…

Robotics · Computer Science 2025-07-30 I-Chieh Lee , He Huang

Physical activity (PA) is an important risk factor for many health outcomes. Wearable-devices such as accelerometers are increasingly used in biomedical studies to understand the associations between PA and health outcomes. Statistical…

Methodology · Statistics 2021-12-08 Sneha Jadhav , Carmen D. Tekwe , Yuanyuan Luan

This paper examines the effects of daily exercise time on the academic performance of junior high school students in China, with an attempt to figure out the most appropriate daily exercise time for students from the perspective of…

General Economics · Economics 2024-05-29 Ningyi Li

This research discusses how to utilise digital gaming to support the well-being of its users and sustain their physical and mental health during the COVID-19 lockdown in which people's activities are limited. The published academic…

Computers and Society · Computer Science 2020-05-05 Hiroko Oe

Increasing individuals' awareness of their own body signals can lead to improved interoception, enabling the brain to estimate current body states more accurately and in a timely manner. However, certain body signals, such as eye movements,…

Human-Computer Interaction · Computer Science 2023-10-23 Songlin Xu , Xinyu Zhang

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of…

Human-Computer Interaction · Computer Science 2024-03-12 Sukran Karaosmanoglu , Sebastian Cmentowski , Lennart E. Nacke , Frank Steinicke

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

Human-Computer Interaction · Computer Science 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Chen Long-fei , Muhammad Ahmed Raza , Craig Innes , Subramanian Ramamoorthy , Robert B. Fisher

Physical activity is disrupted in many psychiatric disorders. Advances in everyday technologies (e.g. accelerometers in smart phones) opens exciting possibilities for non-intrusive acquisition of activity data. Successful exploitation of…

Quantitative Methods · Quantitative Biology 2016-12-19 Justin J. Chapman , James A. Roberts , Vinh T. Nguyen , Michael Breakspear

Type 2 diabetes progresses slowly and may be reversed through lifestyle changes, but quantifying the long-term impact of regular physical activity remains challenging due to sparse longitudinal data. Mechanistic models offer a powerful tool…

Quantitative Methods · Quantitative Biology 2026-02-17 Lea Multerer , Pierluigi Francesco De Paola , Marta Lenatti , Alessia Paglialonga , Laura Azzimonti

Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…

Human-Computer Interaction · Computer Science 2025-08-19 Alessandro Silacci , Maurizio Caon , Mauro Cherubini

The number of informal caregivers for family members with Alzheimer's Disease (AD) is rising dramatically in the United States. AD caregivers disproportionately experience numerous health problems and are often isolated with little support.…

Human-Computer Interaction · Computer Science 2019-08-28 Elizabeth Stowell , Yixuan Zhang , Carmen Castaneda-Sceppa , Margie Lachman , Andrea G. Parker

With today's technological advancements, mobile phones and wearable devices have become extensions of an increasingly diffused and smart digital infrastructure. In this paper, we examine mobile health (mHealth) platforms and their health…

General Economics · Economics 2021-02-18 Anindya Ghose , Xitong Guo , Beibei Li , Yuanyuan Dang

Background: Smartphones are now nearly ubiquitous; their numerous built-in sensors enable continuous measurement of activities of daily living, making them especially well-suited for health research. Researchers have proposed various human…

Human-Computer Interaction · Computer Science 2021-03-29 Marcin Straczkiewicz , Peter James , Jukka-Pekka Onnela