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We prove tight upper bounds for the number of vertices of a simple polygon that is the union or the intersection of two simple polygons with given numbers of convex and concave vertices. The similar question on graphs of the lower (or…

Combinatorics · Mathematics 2013-11-27 Pavel Kozhevnikov

We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson , Sariel Har-Peled

We present an efficient algorithm for a problem in the interface between clustering and graph embeddings. An embedding $\varphi:G\rightarrow M$ of a graph $G$ into a 2-manifold $M$ maps the vertices in $V(G)$ to distinct points and the…

Computational Geometry · Computer Science 2019-07-24 Hugo A. Akitaya , Radoslav Fulek , Csaba D. Tóth

We study the problem of computing a shortest tour that visits a sequence of $k$ polygons $P_1,\dots, P_k$ with a total number of $n$ vertices. A tour is an oriented curve such that there exist points $p_i\in P_i$ for all $i$ where $p_i$…

Computational Geometry · Computer Science 2026-05-14 Katrin Casel , Sándor Kisfaludi-Bak , Linda Kleist , Jeroen S. K. Lamme , Eunjin Oh , Yanheng Wang

In this work, we carry out structural and algorithmic studies of a problem of barrier forming: selecting theminimum number of straight line segments (barriers) that separate several sets of mutually disjoint objects in the plane. The…

Robotics · Computer Science 2022-02-25 Si Wei Feng , Jingjin Yu

We initiate the study of the shortest reconfiguration problem for independent sets under the adjacency relation derived from the independent set polytope. Given a graph and two independent sets, the problem asks for a shortest sequence…

Data Structures and Algorithms · Computer Science 2026-04-28 Jean Cardinal , Kevin Mann , Akira Suzuki , Takahiro Suzuki , Yuma Tamura , Xiao Zhou

We show that packing axis-aligned unit squares into a simple polygon $P$ is NP-hard, even when $P$ is an orthogonal and orthogonally convex polygon with half-integer coordinates. It has been known since the early 80s that packing unit…

Computational Geometry · Computer Science 2024-04-19 Mikkel Abrahamsen , Jack Stade

We study several variations of line segment covering problem with axis-parallel unit squares in $I\!\!R^2$. A set $S$ of $n$ line segments is given. The objective is to find the minimum number of axis-parallel unit squares which cover at…

Computational Geometry · Computer Science 2016-09-28 Ankush Acharyya , Subhas C. Nandy , Supantha Pandit , Sasanka Roy

Let $S$ and $D$ each be a set of orthogonal line segments in the plane. A line segment $s\in S$ \emph{stabs} a line segment $s'\in D$ if $s\cap s'\neq\emptyset$. It is known that the problem of stabbing the line segments in $D$ with the…

Computational Geometry · Computer Science 2019-06-25 Sayan Bandyapadhyay , Saeed Mehrabi

Two vertex-labelled polygons are \emph{compatible} if they have the same clockwise cyclic ordering of vertices. The definition extends to polygonal regions (polygons with holes) and to triangulations---for every face, the clockwise cyclic…

Computational Geometry · Computer Science 2017-06-29 Anna Lubiw , Debajyoti Mondal

We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…

Computational Geometry · Computer Science 2024-02-06 Arindam Khan , Aditya Subramanian , Tobias Widmann , Andreas Wiese

We study the query version of constrained minimum link paths between two points inside a simple polygon $P$ with $n$ vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning…

Computational Geometry · Computer Science 2023-06-22 Mohammad Reza Zarrabi , Nasrollah Moghaddam Charkari

We consider the problem of deciding, given a sequence of regions, if there is a choice of points, one for each region, such that the induced polyline is simple or weakly simple, meaning that it can touch but not cross itself. Specifically,…

Computational Geometry · Computer Science 2023-04-27 Thijs van der Horst , Tim Ophelders , Bart van der Steenhoven

We study the complexity of the following cell connection and separation problems in segment arrangements. Given a set of straight-line segments in the plane and two points $a$ and $b$ in different cells of the induced arrangement: (i)…

Computational Geometry · Computer Science 2011-06-21 Helmut Alt , Sergio Cabello , Panos Giannopoulos , Christian Knauer

We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…

Computational Geometry · Computer Science 2010-12-01 Rajasekhar Inkulu , Sanjiv Kapoor , S. N. Maheshwari

A monotone cylindrical graph is a topological graph drawn on an open cylinder with an infinite vertical axis satisfying the condition that every vertical line intersects every edge at most once. It is called simple if any pair of its edges…

Combinatorics · Mathematics 2014-12-15 Andres J. Ruiz-Vargas

We consider the problem of finding an optimal piecewise linear path (polygonal line) connecting two given points with the possibility of making n turns at some points (the absolute value of each turn angle does not exceed a prescribed…

Optimization and Control · Mathematics 2026-05-18 Nefedov V. N

Polygons are cycles embedded into the plane; their vertices are associated with $x$- and $y$-coordinates and the edges are straight lines. Here, we consider a set of polygons with pairwise non-overlapping interior that may touch along their…

Computational Geometry · Computer Science 2024-09-23 Carsten R. Seemann , Peter F. Stadler , Marc Hellmuth

Given $n$ points in the plane, a \emph{covering path} is a polygonal path that visits all the points. If no three points are collinear, every covering path requires at least $n/2$ segments, and $n-1$ straight line segments obviously suffice…

Combinatorics · Mathematics 2013-03-04 Adrian Dumitrescu , Daniel Gerbner , Balazs Keszegh , Csaba D. Toth

We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…

Computational Geometry · Computer Science 2018-09-10 Gregor Hültenschmidt , Philipp Kindermann , Wouter Meulemans , André Schulz