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We propose an analytical framework for studying parallel repetition, a basic product operation for one-round two-player games. In this framework, we consider a relaxation of the value of a game, $\mathrm{val}_+$, and prove that for…

Computational Complexity · Computer Science 2014-07-08 Irit Dinur , David Steurer

We describe a two-player non-local game, with a fixed small number of questions and answers, such that an $\epsilon$-close to optimal strategy requires an entangled state of dimension $2^{\Omega(\epsilon^{-1/8})}$. Our non-local game is…

Quantum Physics · Physics 2020-07-01 Andrea Coladangelo

Consider the following variant of Rock, Paper, Scissors (RPS) played by two players Rei and Norman. The game consists of $3n$ rounds of RPS, with the twist being that Rei (the restricted player) must use each of Rock, Paper, and Scissors…

Combinatorics · Mathematics 2024-02-27 Sam Spiro , Erlang Surya , Ji Zeng

A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…

Quantum Physics · Physics 2013-11-05 Zhengfeng Ji

In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases…

Quantum Physics · Physics 2011-08-05 Oded Regev

Usually, to apply game-theoretic methods, we must specify utilities precisely, and we run the risk that the solutions we compute are not robust to errors in this specification. Ordinal games provide an attractive alternative: they require…

Computer Science and Game Theory · Computer Science 2024-07-11 Vincent Conitzer

We prove that for every 3-player game with binary questions and answers and value $<1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to 0. That is, for every such game, there exists a constant $c>0$,…

Computational Complexity · Computer Science 2022-02-15 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…

Quantum Physics · Physics 2025-07-17 Julius A. Zeiss , Gereon Koßmann , Omar Fawzi , Mario Berta

We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…

Data Structures and Algorithms · Computer Science 2017-05-08 John Fearnley

Linear system games are a generalization of Mermin's magic square game introduced by Cleve and Mittal. They show that perfect strategies for linear system games in the tensor-product model of entanglement correspond to finite-dimensional…

Quantum Physics · Physics 2017-02-01 Richard Cleve , Li Liu , William Slofstra

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

Quantum secret sharing is well known as a method for players to share a classical secret for secret sharing in quantum mechanical ways. Most of the results associated with quantum secret sharing are based on pure multipartite entangled…

Quantum Physics · Physics 2018-09-11 Minjin Choi , Yonghae Lee , Soojoon Lee

This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…

Quantum Physics · Physics 2008-08-21 Rahul Jain , John Watrous

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

Computer Science and Game Theory · Computer Science 2019-02-26 Shiheng Wang , Fangzhen Lin

Mertens [In Proceedings of the International Congress of Mathematicians (Berkeley, Calif., 1986) (1987) 1528-1577 Amer. Math. Soc.] proposed two general conjectures about repeated games: the first one is that, in any two-person zero-sum…

Optimization and Control · Mathematics 2016-03-16 Bruno Ziliotto

In this work we show a barrier towards proving a randomness-efficient parallel repetition, a promising avenue for achieving many tight inapproximability results. Feige and Kilian (STOC'95) proved an impossibility result for…

Computational Complexity · Computer Science 2016-07-26 Dana Moshkovitz , Govind Ramnarayan , Henry Yuen

The behavior of entangled quantum systems can generally not be explained as being determined by shared classical randomness. In the first part of this paper, we propose a simple game for n players demonstrating this non-local property of…

Quantum Physics · Physics 2013-01-01 Renato Renner , Stefan Wolf

Consider a decentralized partially-observed Markov decision problem (POMDP) with multiple cooperative agents aiming to maximize a long-term-average reward criterion. We observe that the availability, at a fixed rate, of entangled states of…

Optimization and Control · Mathematics 2025-08-12 Venkat Anantharam

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…

Computer Science and Game Theory · Computer Science 2016-03-22 Ayumi Igarashi , Edith Elkind

We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is…

Computer Science and Game Theory · Computer Science 2024-03-01 Jérémi Do Dinh , Alexandros Hollender
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