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We develop a model of opinion dynamics where agents in a social network seek to learn a ground truth among a set of competing hypotheses. Agents in the network form private beliefs about such hypotheses by aggregating their neighbors'…
We consider the problem of distributed inference where agents in a network observe a stream of private signals generated by an unknown state, and aim to uniquely identify this state from a finite set of hypotheses. We focus on scenarios…
This paper surveys mathematical models, structural results and algorithms in controlled sensing with social learning in social networks. Part 1, namely Bayesian Social Learning with Controlled Sensing addresses the following questions: How…
This work studies the problem of non-Bayesian learning over multi-agent network when there are some adversarial (faulty) agents in the network. At each time step, each non-faulty agent collects partial information about an unknown state of…
Agents learn about a changing state using private signals and their neighbors' past estimates of the state. We present a model in which Bayesian agents in equilibrium use neighbors' estimates simply by taking weighted sums with…
A rich class of mechanism design problems can be understood as incomplete-information games between a principal who commits to a policy and an agent who responds, with payoffs determined by an unknown state of the world. Traditionally,…
Reinforcement learning methods are increasingly used to optimise dialogue policies from experience. Most current techniques are model-free: they directly estimate the utility of various actions, without explicit model of the interaction…
Social learning is defined as the ability of a population to aggregate information, a process which must crucially depend on the mechanisms of social interaction. Consumers choosing which product to buy, or voters deciding which option to…
Agents that interact with other agents often do not know a priori what the other agents' strategies are, but have to maximise their own online return while interacting with and learning about others. The optimal adaptive behaviour under…
We apply recent advances in deep generative modeling to the task of imitation learning from biological agents. Specifically, we apply variations of the variational recurrent neural network model to a multi-agent setting where we learn…
In the present era of deep learning, continual learning research is mainly focused on mitigating forgetting when training a neural network with stochastic gradient descent on a non-stationary stream of data. On the other hand, in the more…
Perceptions of political bias in the media are formed directly, through the independent consumption of the published outputs of a media organization, and indirectly, through observing the collective responses of political allies and…
In reinforcement learning, an agent interacts sequentially with an environment to maximize a reward, receiving only partial, probabilistic feedback. This creates a fundamental exploration-exploitation trade-off: the agent must explore to…
A standard belief on emerging collective behavior is that it emerges from simple individual rules. Most of the mathematical research on such collective behavior starts from imperative individual rules, like always go to the center. But how…
This work examines a social learning problem, where dispersed agents connected through a network topology interact locally to form their opinions (beliefs) as regards certain hypotheses of interest. These opinions evolve over time, since…
In many real world networks agents are initially unsure of each other's qualities and must learn about each other over time via repeated interactions. This paper is the first to provide a methodology for studying the dynamics of such…
We consider the setting where a collection of time series, modeled as random processes, evolve in a causal manner, and one is interested in learning the graph governing the relationships of these processes. A special case of wide interest…
Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone…
The ability to compute an accurate reward function is essential for optimising a dialogue policy via reinforcement learning. In real-world applications, using explicit user feedback as the reward signal is often unreliable and costly to…
We study a dynamic model of Bayesian persuasion in sequential decision-making settings. An informed principal observes an external parameter of the world and advises an uninformed agent about actions to take over time. The agent takes…