Related papers: A Variation on Chip-Firing: the diffusion game
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…
We consider a synchronous process of particles moving on the vertices of a graph $G$, introduced by Cooper, McDowell, Radzik, Rivera and Shiraga (2018). Initially, $M$ particles are placed on a vertex of $G$. In subsequent time steps, all…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We call a system bouncing ball billiard if it consists of a particle that is subjected to a constant vertical force and bounces inelastically on a one-dimendional vibrating periodically corrugated floor. Here we choose circular scatterers…
We investigate the global chirality distribution of the quantum walk on the line when decoherence is introduced either through simultaneous measurements of the chirality and particle position, or as a result of broken links. The first…
At a mixed Nash equilibrium, the payoff of a player does not depend on her own action, as long as her opponent sticks to his. In a periodic strategy, a concept developed in a previous paper (arXiv:1307.2035v4), in contrast, the own payoff…
In this article, we provide three formulas allowing to compute the minimum amount of initial chips leading to an infinite Chip-firing game. These formulas hold for strongly connected directed loop-free multigraphs and generalize what was…
We study the percolation properties of graph partitioning on random regular graphs with N vertices of degree $k$. Optimal graph partitioning is directly related to optimal attack and immunization of complex networks. We find that for any…
In [5], Holroyd, Levine, M\'esz\'aros, Peres, Propp and Wilson characterize recurrent chip-and-rotor configurations for strongly connected digraphs. However, the number of steps needed to recur, and the number of orbits is left open for…
We study a synchronous dispersion process in which $M$ particles are initially placed at a distinguished origin vertex of a graph $G$. At each time step, at each vertex $v$ occupied by more than one particle at the beginning of this step,…
Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
Hereditary chip-firing models generalize the Abelian sandpile model and the cluster firing model to an exponential family of games induced by covers of the vertex set. This generalization retains some desirable properties, e.g.…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
Continuous and discrete game-theoretic models of dispersed material drying process are formalized and studied in the paper. The existence of optimal drying strategies is shown through application of results from the theory of differential…
The availability of larger and larger graph datasets, growing exponentially over the years, has created several new algorithmic challenges to be addressed. Sequential approaches have become unfeasible, while interest on parallel and…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…