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Related papers: Playing FPS Games with Deep Reinforcement Learning

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Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

Machine Learning · Computer Science 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

Self-trained autonomous agents developed using machine learning are showing great promise in a variety of control settings, perhaps most remarkably in applications involving autonomous vehicles. The main challenge associated with…

Machine Learning · Computer Science 2022-11-11 Patrik Hammersborg , Inga Strümke

Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning…

Machine Learning · Computer Science 2020-01-17 Matthew Inkawhich , Yiran Chen , Hai Li

We present a control approach for autonomous vehicles based on deep reinforcement learning. A neural network agent is trained to map its estimated state to acceleration and steering commands given the objective of reaching a specific target…

Robotics · Computer Science 2020-03-16 Andreas Folkers , Matthias Rick , Christof Büskens

In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently…

Machine Learning · Computer Science 2025-12-02 Scotty Black , Christian Darken

In 2015, Google's DeepMind announced an advancement in creating an autonomous agent based on deep reinforcement learning (DRL) that could beat a professional player in a series of 49 Atari games. However, the current manifestation of DRL is…

Machine Learning · Computer Science 2019-07-30 Ngoc Duy Nguyen , Saeid Nahavandi , Thanh Nguyen

We propose an approach to learning agents for active robotic mapping, where the goal is to map the environment as quickly as possible. The agent learns to map efficiently in simulated environments by receiving rewards corresponding to how…

Robotics · Computer Science 2018-01-01 Shane Barratt

Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not…

Machine Learning · Computer Science 2020-03-18 Sina Ghiassian , Banafsheh Rafiee , Yat Long Lo , Adam White

AI-based defensive solutions are necessary to defend networks and information assets against intelligent automated attacks. Gathering enough realistic data for training machine learning-based defenses is a significant practical challenge.…

Cryptography and Security · Computer Science 2021-10-05 Kalle Kujanpää , Willie Victor , Alexander Ilin

Modelling the behaviours of other agents is essential for understanding how agents interact and making effective decisions. Existing methods for agent modelling commonly assume knowledge of the local observations and chosen actions of the…

Machine Learning · Computer Science 2021-11-10 Georgios Papoudakis , Filippos Christianos , Stefano V. Albrecht

The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention…

Artificial Intelligence · Computer Science 2023-02-28 Jiajun Fan

Deep reinforcement learning (RL) algorithms are powerful tools for solving visuomotor decision tasks. However, the trained models are often difficult to interpret, because they are represented as end-to-end deep neural networks. In this…

Machine Learning · Computer Science 2021-11-04 Sihang Guo , Ruohan Zhang , Bo Liu , Yifeng Zhu , Mary Hayhoe , Dana Ballard , Peter Stone

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

Machine Learning · Computer Science 2023-10-16 Christian A. Schiller

Models and games are simplified representations of the world. There are many different kinds of models, all differing in complexity and which aspect of the world they allow us to further our understanding of. In this paper we focus on a…

Artificial Intelligence · Computer Science 2022-04-07 Joseph Christian G. Noel

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors…

Machine Learning · Computer Science 2018-03-05 Dan Horgan , John Quan , David Budden , Gabriel Barth-Maron , Matteo Hessel , Hado van Hasselt , David Silver

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another…

Machine Learning · Computer Science 2021-01-19 Adam Gleave , Michael Dennis , Cody Wild , Neel Kant , Sergey Levine , Stuart Russell

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava
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