Related papers: Simulating device-to-device communications in OMNe…
The evolution of cellular technologies toward 5G progressively enables efficient and ubiquitous communications in an increasing number of fields. Among these, vehicular networks are being considered as one of the most promising and…
With the increase in mobile traffic and the bandwidth demand, Device-to-Device (D2D) communication underlaying Long Term Evolution (LTE) networks has gained tremendous interest by the researchers, cellular operators and equipment…
Reliable and efficient communication is one of the key requirements for the deployment of self-driving cars. Consequently, researchers and developers require efficient and precise tools for the parallel development of vehicular mobility and…
One of the main purposes of discrete event simulators such as OMNeT++ is to test new algorithms or protocols in realistic environments. These often need to be benchmarked against optimal/theoretical results obtained by running commercial…
In this paper, the network simulation framework OMNeT++ is used for development and testing of automotive Ethernet-Networks. Therefore OMNeT++ is extended by the INET framework. It is augmented by an implementation of the protocol SOME/IP…
Long Term Evolution-Advanced (LTE-Advanced) is the most recent mobile telecommunication technology proposed by 3GPP. LTE-Advanced is applied in some countries, but still in development and testing phase, because of that, a simulation model…
Device-to-Device (D2D) communication was initially proposed in cellular networks as a new paradigm to enhance network performance. The emergence of new applications such as content distribution and location-aware advertisement introduced…
Discrete event simulators, such as OMNeT++, provide fast and convenient methods for the assessment of algorithms and protocols, especially in the context of wired and wireless networks. Usually, simulation parameters such as topology and…
Device-to-Device (D2D) communication, which enables direct communication between nearby mobile devices, is an attractive add-on component to improve spectrum efficiency and user experience by reusing licensed cellular spectrum in 5G system.…
Network emulation is a well-established method for demonstrating and testing real devices and mobile apps in a controlled scenario. This paper reports preliminary results for an open-source extension of the CrowNet pedestrian communication…
Network emulation using real sensor node hardware is used to increase the accuracy of pure network simulations. Coupling OMNeT++ with network emulation platforms and tools introduces new application possibilities for both sides. This…
Device-to-device (D2D) communication will likely be added to LTE in 3GPP Release 12. In principle, exploiting direct communication between nearby mobile devices will improve spectrum utilization, overall throughput, and energy consumption,…
In this work we propose a roadmap towards the analytical understanding of Device-to-Device (D2D) communications in LTE-A networks. Various D2D solutions have been proposed, which include inband and outband D2D transmission modes, each of…
Device-to-Device (D2D) communication is a technology component for LTE-A. The existing researches allow D2D as an underlay to the cellular network to increase the spectral efficiency. In this book, D2D communication underlaying cellular…
In this paper, we consider device-to-device (D2D) communications as an underlay to the cellular networks over both licensed and unlicensed spectrum, where Long Term Evolution (LTE) users utilize the spectrum orthogonally while D2D users…
OMNeT++ is a widely used platform for all types of network simulations. The open source simulation framework Artery can be used to perform Vehicular Ad Hoc Network (VANET) simulations. This paper presents an approach for connecting this…
Device-to-Device (D2D) communication is a promising solution to meet the growing demands of 5G and future 6G networks by enabling direct communication between user devices. It enhances spectral efficiency (SE) and energy efficiency (EE),…
This paper presents the design and development of proof-of-concept Device-to-Device (D2D) Communication testbed. This testbed also seeks to address the design issues involved in the implementation of a D2D network in a realistic scenario.…
The OMNeT++ simulator is well-suited for the simulation of randomized user behavior in communication networks. However, there are scenarios, where such a random model is unsuited to evaluate a communication system, and this paper attempts…
Device-to-device (D2D) communication integrated into cellular networks is a means to take advantage of the proximity of devices and allow for reusing cellular resources and thereby to increase the user bitrates and the system capacity.…