Related papers: Pursuit on a Graph under Partial Information from …
We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…
Tracking of moving objects is crucial to security systems and networks. Given a graph $G$, terminal vertices $s$ and $t$, and an integer $k$, the \textsc{Tracking Paths} problem asks whether there exists at most $k$ vertices, which if…
We study the dominating set problem in an online setting. An algorithm is required to guarantee competitiveness against an adversary that reveals the input graph one node at a time. When a node is revealed, the algorithm learns about the…
We study the knapsack problem with graph theoretic constraints. That is, we assume that there exists a graph structure on the set of items of knapsack and the solution also needs to satisfy certain graph theoretic properties on top of…
We consider the problem of assigning appearing times to the edges of a digraph in order to maximize the (average) temporal reachability between pairs of nodes. Motivated by the application to public transit networks, where edges cannot be…
In [Bianco, L., Giuseppe C., and P. Reverberi. 2001. "A network based model for traffic sensor location with implications on O/D matrix estimates". Transportation Science 35(1):50-60.], the authors present the Sensor Location Problem: that…
We develop a structural approach to simultaneous embeddability in temporal sequences of graphs, inspired by graph minor theory. Our main result is a classification theorem for 2-connected temporal sequences: we identify five obstruction…
The application of graph signal processing (GSP) on partially observed graph signals with missing nodes has gained attention recently. This is because processing data from large graphs are difficult, if not impossible due to the lack of…
The game of Cops and Robber is a pursuit-evasion game which is usually played on a connected graph. In the game, a set of cops and a robber move around the vertices of a graph along edges, where the cops aim to capture the robber, while the…
Cops and Robbers is a type of pursuit-evasion game played on a graph where a set of cops try to capture a single robber. The cops first choose their initial vertex positions, and later the robber chooses a vertex. The cops and robbers make…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
We study the Telephone Broadcasting problem in graphs with restricted structure. Given a designated source in an undirected graph, the goal is to disseminate a message to all vertices in the minimum number of rounds, where in each round…
We consider a variation of the Cops and Robber game where the cops can only see the robber when the distance between them is at most a fixed parameter $\ell$. We consider the basic consequences of this definition for some simple graph…
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…
This paper studies a multi-robot visibility-based pursuit-evasion problem in which a group of pursuer robots are tasked with detecting an evader within a two dimensional polygonal environment. The primary contribution is a novel formulation…
In $k$-Digraph Coloring we are given a digraph and are asked to partition its vertices into at most $k$ sets, so that each set induces a DAG. This well-known problem is NP-hard, as it generalizes (undirected) $k$-Coloring, but becomes…
We study the crossing-minimization problem in a layered graph drawing of planar-embedded rooted trees whose leaves have a given total order on the first layer, which adheres to the embedding of each individual tree. The task is then to…
Assume that a graph $G$ models a detection system for a facility with a possible ``intruder," or a multiprocessor network with a possible malfunctioning processor. We consider the problem of placing detectors at a subset of vertices in $G$…
We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any…
We consider the Densest-Subgraph problem, where a graph and an integer k is given and we search for a subgraph on exactly k vertices that induces the maximum number of edges. We prove that this problem is NP-hard even when the input graph…