Related papers: Pursuit on a Graph under Partial Information from …
The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal…
Tree graphs are routinely used in statistics. When estimating a Bayesian model with a tree component, sampling the posterior remains a core difficulty. Existing Markov chain Monte Carlo methods tend to rely on local moves, often leading to…
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we…
This article rigorously analyzes the meeting time between pursuers and evaders performing random walks on digraphs. There exist several bounds on the expected meeting time between random walkers on graphs in the literature, however,…
We study the problem of exploring all vertices of an undirected weighted graph that is initially unknown to the searcher. An edge of the graph is only revealed when the searcher visits one of its endpoints. Beginning at some start node, the…
Network inference is the process of deciding what is the true unknown graph underlying a set of interactions between nodes. There is a vast literature on the subject, but most known methods have an important drawback: the inferred graph is…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
Chordal graphs form one of the most studied graph classes. Several graph problems that are NP-hard in general become solvable in polynomial time on chordal graphs, whereas many others remain NP-hard. For a large group of problems among the…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
This work examines the problem of graph learning over a diffusion network when data can be collected from a limited portion of the network (partial observability). The main question is to establish technical guarantees of consistent…
In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…
Two decision problems related to the computation of stopping sets in Tanner graphs are shown to be NP-complete. NP-hardness of the problem of computing the stopping distance of a Tanner graph follows as a consequence
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
We propose a decentralized solution for a pursuit-evasion game involving a heterogeneous group of rational (selfish) pursuers and a single evader based on the framework of potential games. In the proposed game, the evader aims to delay (or,…
In this paper we consider the problem of graph-based transductive classification, and we are particularly interested in the directed graph scenario which is a natural form for many real world applications. Different from existing research…
Consider a setting where possibly sensitive information sent over a path in a network is visible to every {neighbor} of the path, i.e., every neighbor of some node on the path, thus including the nodes on the path itself. The exposure of a…
Color-constrained subgraph problems are those where we are given an edge-colored (directed or undirected) graph and the task is to find a specific type of subgraph, like a spanning tree, an arborescence, a single-source shortest path tree,…
We introduce a new bilevel version of the classic shortest path problem and completely characterize its computational complexity with respect to several problem variants. In our problem, the leader and the follower each control a subset of…
This paper is concerned by the problem of selecting an optimal sampling set of sensors over a network of time series for the purpose of signal recovery at non-observed sensors with a minimal reconstruction error. The problem is motivated by…
We consider a group of agents on a graph who repeatedly play the prisoner's dilemma game against their neighbors. The players adapt their actions to the past behavior of their opponents by applying the win-stay lose-shift strategy. On a…