Related papers: Pursuit on a Graph under Partial Information from …
The Unreactive Markovian Evader Interdiction Problem (UME) asks to optimally place sensors on a network to detect Markovian motion by one or more "evaders". It was previously proved that finding the optimal sensor placement is NP-hard if…
We consider the following problem: Given a finite set of straight line segments in the plane, determine the positions of a minimal number of points on the segments, from which guards can see all segments. This problem can be interpreted as…
Deduction is a recently introduced graph searching process in which searchers clear the vertex set of a graph with one move each, with each searcher's movement determined by which of its neighbors are protected by other searchers. In this…
In train networks, carefully-chosen delays may be beneficial for certain passengers, who would otherwise miss some connection. Given a simple (directed or undirected) temporal graph and a set of passengers (each specifying a starting…
We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…
Given a mapped environment, we formulate the problem of visually tracking and following an evader using a probabilistic framework. In this work, we consider a non-holonomic robot with a limited visibility depth sensor in an indoor…
We consider discrete dynamical systems of "ant-like" agents engaged in a sequence of pursuits on a graph environment. The agents emerge one by one at equal time intervals from a source vertex $s$ and pursue each other by greedily attempting…
The notion of forbidden-transition graphs allows for a robust generalization of walks in graphs. In a forbidden-transition graph, every pair of edges incident to a common vertex is permitted or forbidden; a walk is compatible if all pairs…
In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search…
We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…
We consider the problem of estimating the expected time to find a maximum degree node on a graph using a (parameterized) biased random walk. For assortative graphs the positive degree correlation serves as a local gradient for which a bias…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Various models to quantify the reliability of a network have been studied where certain components of the graph may fail at random and the probability that the remaining graph is connected is the proxy for reliability. In this work we…
We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the…
We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…
A temporal graph is a graph in which edges are assigned a time label. Two nodes u and v of a temporal graph are connected one to the other if there exists a path from u to v with increasing edge time labels. We consider the problem of…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…
The graph-navigability problem concerns how one can find as short paths as possible between a pair of vertices, given an incomplete picture of a graph. We study the navigability of graphs where the vertices are tagged by a number (between 1…