Related papers: Sprague-Grundy theory in bounded arithmetic
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
This paper is originally designed as a part of revision of the author's preprint math.AG/9908174 "P-adic Schwarzian triangle groups of Mumford type". Recently, Yves Andr'e pointed out a flaw in that preprint; more precisely, Proposition II…
We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class…
In this paper we study the computational complexity of the game of Scrabble. We prove the PSPACE-completeness of a derandomized model of the game, answering an open question of Erik Demaine and Robert Hearn.
We consider an {\em enforce operator} on impartial rulesets similar to the Muller Twist and the comply/constrain operator of Smith and St\u anic\u a, 2002. Applied to the rulesets A and B, on each turn the opponent enforces one of the…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
In this paper we prove tight bounds on the combinatorial and topological complexity of sets defined in terms of $n$ definable sets belonging to some fixed definable family of sets in an o-minimal structure. This generalizes the…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
We consider pure equational theories that allow substitution but disallow induction, which we denote as PETS, based on recursive definition of their function symbols. We show that the Bounded Arithmetic theory $S^1_2$ proves the consistency…
Fine-grained complexity theory is the area of theoretical computer science that proves conditional lower bounds based on the Strong Exponential Time Hypothesis and similar conjectures. This area has been thriving in the last decade, leading…
Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…
In this manuscript, we define and study probabilistic values for cooperative games on simplicial complexes. Inspired by the work of Weber "Probabilistic values for games", we establish the new theory step by step, following the classical…
The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical as practical settings. Unfortunately, computing the Shapley value is computationally intractable in general. This paper focuses on…
We consider the following problem: given a program, find tight asymptotic bounds on the values of some variables at the end of the computation (or at any given program point) in terms of its input values. We focus on the case of…
We prove special cases of a general conjecture: If an invertible field theory admits a projectively topological boundary theory, then it has finite order in the abelian group of invertible field theories. One can substitute `gapped' for…
For a spinor field theory on the Bruhat-Tits tree, we calculate the action and the partition function of its boundary theory by integrating out the interior of the Bruhat-Tits tree. We found that the boundary theory is very similar to a…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
The game of i-Mark is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers $S$, $D$, where $\min D\ge 2$. From position $n\ge 0$ one can move to any position $n-s$, $s\in S$,…
This work is devoted to the structure of the time-discrete Green-Naghdi equations including bathymetry. We use the projection structure of the equations to characterize homogeneous and inhomogeneous boundary conditions for which the…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…