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Parcel lockers have become an increasingly prevalent last-mile delivery method. Yet, a recent study revealed its accessibility challenges to blind and low-vision people (BLV). Informed by the study, we designed FetchAid, a standalone…

Human-Computer Interaction · Computer Science 2024-02-27 Zhitong Guan , Zeyu Xiong , Mingming Fan

This paper explores the principles for transforming a quadrupedal robot into a guide robot for individuals with visual impairments. A guide robot has great potential to resolve the limited availability of guide animals that are accessible…

Robotics · Computer Science 2024-04-08 J. Taery Kim , Wenhao Yu , Yash Kothari , Jie Tan , Greg Turk , Sehoon Ha

Smart assistive technologies such as sensor-based footwear and walking aids offer promising opportunities for gait rehabilitation through real-time feedback and patient-centered monitoring. While biofeedback applications show great…

Human-Computer Interaction · Computer Science 2025-12-16 Stefan Resch , André Kousha , Anna Carroll , Noah Severinghaus , Felix Rehberg , Marco Zatschker , Yunus Söyleyici , Daniel Sanchez-Morillo

There is a large population of wheelchair users. Most of the wheelchair users need help with daily tasks. However, according to recent reports, their needs are not properly satisfied due to the lack of caregivers. Therefore, in this…

Robotics · Computer Science 2024-09-20 Abulikemu Abuduweili , Alice Wu , Tianhao Wei , Weiye Zhao

Event-based eye tracking is a promising solution for efficient and low-power eye tracking in smart eyewear technologies. However, the novelty of event-based sensors has resulted in a limited number of available datasets, particularly those…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Andrea Simpsi , Andrea Aspesi , Simone Mentasti , Luca Merigo , Tommaso Ongarello , Matteo Matteucci

Researchers have adopted remote methods, such as online surveys and video conferencing, to overcome challenges in conducting in-person usability testing, such as participation, user representation, and safety. However, remote user…

Human-Computer Interaction · Computer Science 2022-03-09 Kyungjun Lee , Jonggi Hong , Ebrima Jarjue , Ernest Essuah Mensah , Hernisa Kacorri

Thanks to the eye-tracking sensors that are embedded in emerging consumer devices like the Vive Pro Eye, we demonstrate that it is feasible to deliver user authentication via eye movement biometrics.

Human-Computer Interaction · Computer Science 2022-07-07 Dillon Lohr , Saide Johnson , Samantha Aziz , Oleg Komogortsev

For people who ardently love painting but unfortunately have visual impairments, holding a paintbrush to create a work is a very difficult task. People in this special group are eager to pick up the paintbrush, like Leonardo da Vinci, to…

Multimedia · Computer Science 2021-07-28 Hang Liu , Menghan Hu , Yuzhen Chen , Qingli Li , Guangtao Zhai , Simon X. Yang , Xiao-Ping Zhang , Xiaokang Yang

Visually impaired people encounter many challenges in their everyday life, especially when it comes to navigating and representing space. The issue of shopping is addressed mostly on the level of navigation and product detection, but…

Human-Computer Interaction · Computer Science 2020-10-12 Lancelot Dupont , Christophe Jouffrais , Simon T. Perrault

Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…

Human-Computer Interaction · Computer Science 2022-10-03 Songzhou Yang , Meng Jin , Yuan He

Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response…

Robotics · Computer Science 2023-06-26 Yanbo Chen , Zhengzhe Xu , Zhuozhu Jian , Gengpan Tang , Yunong Yangli , Anxing Xiao , Xueqian Wang , Bin Liang

Visually impaired individuals face significant challenges navigating and interacting with unknown situations, particularly in tasks requiring spatial awareness and semantic scene understanding. To accelerate the development and evaluate the…

Blinking is a vital physiological process that protects and maintains the health of the ocular surface. Objective assessment of eyelid movements remains challenging due to the complexity, cost, and limited clinical applicability of existing…

Parkinson's disease ranks as the second most prevalent neurodegenerative disorder globally. This research aims to develop a system leveraging Mixed Reality capabilities for tracking and assessing eye movements. In this paper, we present a…

Human-Computer Interaction · Computer Science 2024-06-04 Mateusz Daniol , Daria Hemmerling , Jakub Sikora , Pawel Jemiolo , Marek Wodzinski , Magdalena Wojcik-Pedziwiatr

Visual impairments create barriers to learning physical activities, since conventional training methods rely on visual demonstrations or often inadequate verbal descriptions. This research explores 3D-printed human body models to enhance…

Human-Computer Interaction · Computer Science 2026-02-17 Kengo Tanaka , Xiyue Wang , Hironobu Takagi , Yoichi Ochiai , Chieko Asakawa

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

We implemented a system able to locate people indoor, with the purpose of providing assistive services. Such approach is particularly important for the Art, for providing information on exhibitions, art galleries and museums, and to allow…

Human-Computer Interaction · Computer Science 2022-12-14 Osvaldo Gervasi , Martina Fortunelli , Riccardo Magni , Damiano Perri , Marco Simonetti

Interactive streetscape mapping tools such as Google Street View (GSV) and Meta Mapillary enable users to virtually navigate and experience real-world environments via immersive 360{\deg} imagery but remain fundamentally inaccessible to…

Human-Computer Interaction · Computer Science 2025-09-29 Jon E. Froehlich , Alexander Fiannaca , Nimer Jaber , Victor Tsaran , Shaun Kane

Sign language, which is a medium of communication for deaf people, uses manual communication and body language to convey meaning, as opposed to using sound. This paper presents a prototype Malayalam text to sign language translation system.…

Computation and Language · Computer Science 2015-09-29 Jestin Joy , Kannan Balakrishnan

Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated…

Computer Vision and Pattern Recognition · Computer Science 2016-04-20 Archith J. Bency , S. Karthikeyan , Carter De Leo , Santhoshkumar Sunderrajan , B. S. Manjunath
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