Related papers: Constant Factor Approximate Solutions for Expandin…
We consider the quantum search problem with a continuous time quantum walk for networks of finite spectral dimension d_{s} of the network Laplacian. For general networks of fractal (integer or non-integer) dimension d_{f}, for which in…
Anytime heuristic search algorithms try to find a (potentially suboptimal) solution as quickly as possible and then work to find better and better solutions until an optimal solution is obtained or time is exhausted. The most widely-known…
In this paper, we study the hard uniform capacitated $k$- median problem using local search heuristic. Obtaining a constant factor approximation for the \ckm problem is open. All the existing solutions giving constant-factor approximation,…
Researchers have designed many algorithms to measure the distances between graph nodes, such as average hitting times of random walks, cosine distances from DeepWalk, personalized PageRank, etc. Successful although these algorithms are,…
This paper addresses a variant of multi-agent path finding (MAPF) in continuous space and time. We present a new solving approach based on satisfiability modulo theories (SMT) to obtain makespan optimal solutions. The standard MAPF is a…
We investigate a graph probing problem in which an agent has only an incomplete view $G' \subsetneq G$ of the network and wishes to explore the network with least effort. In each step, the agent selects a node $u$ in $G'$ to probe. After…
We provide a general framework for getting expected linear time constant factor approximations (and in many cases FPTASs) to several well-known problems in Computational Geometry, such as $k$-center clustering and farthest nearest neighbor.…
Finding efficient algorithms to explore large networks with the aim of recovering information about their structure is an open problem. Here, we investigate this challenge by proposing a model in which random walkers with previously…
Nearest neighbor search is a fundamental data structure problem with many applications in machine learning, computer vision, recommendation systems and other fields. Although the main objective of the data structure is to quickly report…
Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…
We give a number of approximation metatheorems for monotone maximization problems expressible in the first-order logic, in substantially more general settings than the previously known. We obtain * constant-factor approximation algorithm in…
Grover's quantum search and its generalization, quantum amplitude amplification, provide quadratic advantage over classical algorithms for a diverse set of tasks, but are tricky to use without knowing beforehand what fraction $\lambda$ of…
We present faster approximation algorithms for generalized network flow problems. A generalized flow is one in which the flow out of an edge differs from the flow into the edge by a constant factor. We limit ourselves to the lossy case,…
We present results on new variants of the famous linear search (or cow-path) problem that involves an agent searching for a target with unknown position on the infinite line. We consider the variant where the agent can move either at speed…
A temporal graph $G$ is a sequence $(G_t)_{t \in I}$ of graphs on the same vertex set of size $n$. The \emph{temporal exploration problem} asks for the length of the shortest sequence of vertices that starts at a given vertex, visits every…
Given two points s and t in the plane and a set of obstacles defined by closed curves, what is the minimum number of obstacles touched by a path connecting s and t? This is a fundamental and well-studied problem arising naturally in…
We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…
Computing a shortest path between two nodes in an undirected unweighted graph is among the most basic algorithmic tasks. Breadth first search solves this problem in linear time, which is clearly also a lower bound in the worst case.…
Initial knowledge regarding group size can be crucial for collective performance. We study this relation in the context of the {\em Ants Nearby Treasure Search (ANTS)} problem \cite{FKLS}, which models natural cooperative foraging behavior…
It is an easy observation that a natural greedy approach yields a $\left(d-O(1)\right)$-factor approximation algorithm for the maximum induced matching problem in $d$-regular graphs. The only considerable and non-trivial improvement of this…