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Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang

The smoothed particle hydrodynamics (SPH) method has been increasingly used to study fluid problems in recent years; but its computational cost can be high if high resolution is required. In this study, an adaptive resolution method based…

Computational Physics · Physics 2019-01-23 Xiufeng Yang , Song-Charng Kong

Learning-based fluid simulation networks have been proven as viable alternatives to traditional numerical solvers for the Navier-Stokes equations. Existing neural methods follow Smoothed Particle Hydrodynamics (SPH) frameworks, which…

Computational Engineering, Finance, and Science · Computer Science 2025-08-05 Nianyi Wang , Yu Chen , Shuai Zheng

It is well known that the number of particles should be scaled up to enable industrial scale simulation. The calculations are more computationally intensive when the motion of the surrounding fluid is considered. Besides the advances in…

Computational Physics · Physics 2014-07-28 Hao Zhang , F. Xavier Trias , Assensi Oliva , Dongmin Yang , Yuanqiang Tan , Shi Shu , Yong Sheng

A new consistent, spatially adaptive, smoothed particle hydrodynamics (SPH) method for Fluid-Structure Interactions (FSI) is presented. The method combines several attributes that have not been simultaneously satisfied by other SPH methods.…

Fluid Dynamics · Physics 2019-02-20 Wei Hu , Guannan Guo , Xiaozhe Hu , Dan Negrut , Zhijie Xu , Wenxiao Pan

We propose a neural physics system for real-time, interactive fluid simulations. Traditional physics-based methods, while accurate, are computationally intensive and suffer from latency issues. Recent machine-learning methods reduce…

Machine Learning · Computer Science 2025-05-27 Jingxuan Xu , Hong Huang , Chuhang Zou , Manolis Savva , Yunchao Wei , Wuyang Chen

Data-driven methods demonstrate considerable potential for accelerating the inherently expensive computational fluid dynamics (CFD) solvers. Nevertheless, pure machine-learning surrogate models face challenges in ensuring physical…

Fluid Dynamics · Physics 2024-09-12 Clément Caron , Philippe Lauret , Alain Bastide

Fluid flow simulation is a highly active area with applications in a wide range of engineering problems and interactive systems. Meshless methods like the Moving Particle Semi-implicit (MPS) are a great alternative to deal efficiently with…

We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation…

Graphics · Computer Science 2020-10-08 Dieter Morgenroth , Stefan Reinhardt , Daniel Weiskopf , Bernhard Eberhardt

Interactive real-time rigid body simulation is a crucial tool in any modern game engine or 3D authoring tool. The quest for fast, robust and accurate simulations is ever evolving. PBRBD (Position Based Rigid Body Dynamics), a recent…

Graphics · Computer Science 2023-11-17 Miguel Luis Nunes Seabra , Daniel Simões Lopes , João Madeiras Pereira

The design of microfluidic devices is a cumbersome and tedious process that can be significantly improved by simulation. Methods based on Computational Fluid Dynamics (CFD) are considered state-of-the-art, but require extensive compute time…

Computational Engineering, Finance, and Science · Computer Science 2024-01-17 Michel Takken , Robert Wille

In this work, we develop an accelerated sharp-interface method based on (Hu et al., JCP, 2006) and (Luo et al., JCP, 2015) for multiphase flows simulations. Traditional multiphase simulation methods use the minimum time step of all fluids…

Computational Physics · Physics 2019-05-13 Tian Long , Jinsheng Cai , Shucheng Pan

Meshless solution to differential equations using radial basis functions (RBF) is an alternative to grid based methods commonly used. Since the meshless method does not need an underlying connectivity in the form of control volumes or…

Numerical Analysis · Mathematics 2021-09-15 Shantanu Shahane , Anand Radhakrishnan , Surya Pratap Vanka

Robotics demands simulation that can reason about the diversity of real-world physical interactions, from rigid to deformable objects and fluids. Current simulators address this by stitching together multiple subsolvers for different…

Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling…

Graphics · Computer Science 2026-03-17 Xingqiao Li , Kui Wu , Haozhe Su , Tianhong Gao , Mengyu Chu , Chenfanfu Jiang , Wei Li , Baoquan Chen

Fluid motion can be considered as a point cloud transformation when using the SPH method. Compared to traditional numerical analysis methods, using machine learning techniques to learn physics simulations can achieve near-accurate results,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Yu Chen , Shuai Zheng , Menglong Jin , Yan Chang , Nianyi Wang

High-accuracy, high-efficiency physics-based fluid-solid interaction is essential for reality modeling and computer animation in online games or real-time Virtual Reality (VR) systems. However, the large-scale simulation of incompressible…

Graphics · Computer Science 2023-05-08 Jin Li , Yang Gao , Ju Dai , Shuai Li , Aimin Hao , Hong Qin

Modeling the mechanics of fluid in complex scenes is vital to applications in design, graphics, and robotics. Learning-based methods provide fast and differentiable fluid simulators, however most prior work is unable to accurately model how…

Machine Learning · Computer Science 2023-09-12 Arjun Mani , Ishaan Preetam Chandratreya , Elliot Creager , Carl Vondrick , Richard Zemel

In the present paper, a fluid-particle coupling method is directly derived from the Navier-Stokes equations (NSE) by applying the concept of volume-filtering, yielding a physically consistent methodology to incorporate solid wall boundary…

Fluid Dynamics · Physics 2024-10-17 Max Hausmann , Hani Elmestikawy , Berend van Wachem

We present a collocated-grid framework for Direct Numerical Simulations of polydisperse particles submerged in a viscous fluid. The fluid-particle forces are coupled with the Immersed Boundary Method (IBM) while the particle-particle forces…

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