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A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…
The current spread of social and assistive robotics applications is increasingly highlighting the need for robots that can be easily taught and interacted with, even by users with no technical background. Still, it is often difficult to…
Researchers in physics education have advocated both for including modeling in science classrooms as well as promoting student engagement with sensemaking. These two processes facilitate the generation of new knowledge by connecting to…
Artificial Intelligence (AI) education is an increasingly popular topic area for K-12 teachers. However, little research has investigated how AI education can be designed to be more accessible to all learners. We organized co-design…
To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…
Scientific research involves mathematical modelling in the context of an interactive balance between theory, experiment and computation. However, computational methods and tools are still far from being appropriately integrated in the high…
This paper presents an iterative, participatory, empirical study that examines the potential of using artificial intelligence, such as social robots and large language models, to support mediation and advocacy for students with disabilities…
Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…
Robots and artificial machines have been captivating the public for centuries, depicted first as threats to humanity, then as subordinates and helpers. In the last decade, the booming exposure of humans to robots has fostered an increasing…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
Although generative artificial intelligence (AI) is not new, recent technological breakthroughs have transformed its capabilities across many domains. These changes necessitate new attention from educators and specialized training within…
Student experiences in large undergraduate Computer Science courses are increasingly impacted by automated systems. Bots, or agents of software automation, are useful for efficiently grading and generating feedback. Current efforts at…
This work explores a group learning scenario with an autonomous empathic robot. We address two research questions: (1) Can an autonomous robot designed with empathic competencies foster collaborative learning in a group context? (2) Can an…
The core of scientific research is turning new ideas into reality. From the school science fair to the search for the secrets of dark energy, high-quality research consists of scientific investigation constrained within the scope of a…
Seven years ago (2016), we began integrating Robotics into our Computer Science curriculum. This paper explores the mission, initial goals and objectives, specific choices we made along the way, and why and outcomes. Of course, we were not…
As robotic technologies evolve, their potential in artistic creation becomes an increasingly relevant topic of inquiry. This study explores how professional abstract artists perceive and experience co-creative interactions with an…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
Intelligent systems are increasingly part of our everyday lives and have been integrated seamlessly to the point where it is difficult to imagine a world without them. Physical manifestations of those systems on the other hand, in the form…
We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows in the UK, in…
Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like…