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Performance achievable by modern deep learning approaches are directly related to the amount of data used at training time. Unfortunately, the annotation process is notoriously tedious and expensive, especially for pixel-wise tasks like…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Pierluigi Zama Ramirez , Alessio Tonioni , Luigi Di Stefano

Generative Adversarial Networks (GANs) have been used widely to generate large volumes of synthetic data. This data is being utilized for augmenting with real examples in order to train deep Convolutional Neural Networks (CNNs). Studies…

Computer Vision and Pattern Recognition · Computer Science 2020-06-18 Binod Bhattarai , Seungryul Baek , Rumeysa Bodur , Tae-Kyun Kim

Computer Vision problems deal with the semantic extraction of information from camera images. Especially for field crop images, the underlying problems are hard to label and even harder to learn, and the availability of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Dirk Norbert Helmrich , Jens Henrik Göbbert , Mona Giraud , Hanno Scharr , Andrea Schnepf , Morris Riedel

We question the dominant role of real-world training images in the field of material classification by investigating whether synthesized data can generalise more effectively than real-world data. Experimental results on three challenging…

Computer Vision and Pattern Recognition · Computer Science 2017-11-13 Grigorios Kalliatakis , Anca Sticlaru , George Stamatiadis , Shoaib Ehsan , Ales Leonardis , Juergen Gall , Klaus D. McDonald-Maier

As deep learning technology continues to evolve, the images yielded by generative models are becoming more and more realistic, triggering people to question the authenticity of images. Existing generated image detection methods detect…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xiuli Bi , Bo Liu , Fan Yang , Bin Xiao , Weisheng Li , Gao Huang , Pamela C. Cosman

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Deep learning is expected to offer new opportunities and a new paradigm for the field of architecture. One such opportunity is teaching neural networks to visually understand architectural elements from the built environment. However, the…

Machine Learning · Computer Science 2021-05-11 Mohammad Alawadhi , Wei Yan

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

Computers and Society · Computer Science 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

Image generation has shown remarkable results in generating high-fidelity realistic images, in particular with the advancement of diffusion-based models. However, the prevalence of AI-generated images may have side effects for the machine…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Maorong Wang , Nicolas Michel , Jiafeng Mao , Toshihiko Yamasaki

Pedestrian detection through Computer Vision is a building block for a multitude of applications. Recently, there was an increasing interest in Convolutional Neural Network-based architectures for the execution of such a task. One of these…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Luca Ciampi , Nicola Messina , Fabrizio Falchi , Claudio Gennaro , Giuseppe Amato

Generative text-to-image models enable us to synthesize unlimited amounts of images in a controllable manner, spurring many recent efforts to train vision models with synthetic data. However, every synthetic image ultimately originates from…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Scott Geng , Cheng-Yu Hsieh , Vivek Ramanujan , Matthew Wallingford , Chun-Liang Li , Pang Wei Koh , Ranjay Krishna

To what extent is the success of deep visualization due to the training? Could we do deep visualization using untrained, random weight networks? To address this issue, we explore new and powerful generative models for three popular deep…

Computer Vision and Pattern Recognition · Computer Science 2016-06-17 Kun He , Yan Wang , John Hopcroft

Deep vision models are now mature enough to be integrated in industrial and possibly critical applications such as autonomous navigation. Yet, data collection and labeling to train such models requires too much efforts and costs for a…

Machine Learning · Computer Science 2025-10-24 Estelle Chigot , Dennis G. Wilson , Meriem Ghrib , Fabrice Jimenez , Thomas Oberlin

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Vision-based segmentation in forested environments is a key functionality for autonomous forestry operations such as tree felling and forwarding. Deep learning algorithms demonstrate promising results to perform visual tasks such as object…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Vincent Grondin , François Pomerleau , Philippe Giguère

Multi-object grasping is a challenging task. It is important for energy and cost-efficient operation of industrial crane manipulators, such as those used to collect tree logs from the forest floor and on forest machines. In this work, we…

Robotics · Computer Science 2025-03-24 Arvid Fälldin , Tommy Löfstedt , Tobias Semberg , Erik Wallin , Martin Servin

Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data. This time…

Computer Vision and Pattern Recognition · Computer Science 2017-02-28 Matthew Johnson-Roberson , Charles Barto , Rounak Mehta , Sharath Nittur Sridhar , Karl Rosaen , Ram Vasudevan

Object recognition and object pose estimation in robotic grasping continue to be significant challenges, since building a labelled dataset can be time consuming and financially costly in terms of data collection and annotation. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Dongmyoung Lee , Wei Chen , Nicolas Rojas

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Recent breakthroughs in synthetic data generation approaches made it possible to produce highly photorealistic images which are hardly distinguishable from real ones. Furthermore, synthetic generation pipelines have the potential to…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Alon Shoshan , Nadav Bhonker , Igor Kviatkovsky , Matan Fintz , Gerard Medioni
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