Related papers: Derandomizing Local Distributed Algorithms under B…
We present a simple polylogarithmic-time deterministic distributed algorithm for network decomposition. This improves on a celebrated $2^{O(\sqrt{\log n})}$-time algorithm of Panconesi and Srinivasan [STOC'92] and settles a central and…
We introduce the \emph{local information cost} (LIC), which quantifies the amount of information that nodes in a network need to learn when solving a graph problem. We show that the local information cost presents a natural lower bound on…
The $\Delta$-vertex coloring problem has become one of the prototypical problems for understanding the complexity of local distributed graph problems on constant-degree graphs. The major open problem is whether the problem can be solved…
Graph coloring is fundamental to distributed computing. We give the first sub-logarithmic distributed algorithm for coloring cluster graphs. These graphs are obtained from the underlying communication network by contracting nodes and edges,…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
Brooks' theorem states that all connected graphs but odd cycles and cliques can be colored with $\Delta$ colors, where $\Delta$ is the maximum degree of the graph. Such colorings have been shown to admit non-trivial distributed algorithms…
A singularly (near) optimal distributed algorithm is one that is (near) optimal in \emph{two} criteria, namely, its time and message complexities. For \emph{synchronous} CONGEST networks, such algorithms are known for fundamental…
In this paper, we consider a network of processors aiming at cooperatively solving mixed-integer convex programs subject to uncertainty. Each node only knows a common cost function and its local uncertain constraint set. We propose a…
We consider the distributed message-passing {LOCAL} model. In this model a communication network is represented by a graph where vertices host processors, and communication is performed over the edges. Computation proceeds in synchronous…
In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual…
We develop techniques to prove lower bounds for the BCAST(log n) Broadcast Congested Clique model (a distributed message passing model where in each round, each processor can broadcast an O(log n)-sized message to all other processors). Our…
Derandomization is one of the classic topics studied in the theory of parallel computations, dating back to the early 1980s. Despite much work, all known techniques lead to deterministic algorithms that are not work-efficient. For instance,…
We present simple deterministic algorithms for subgraph finding and enumeration in the broadcast CONGEST model of distributed computation: -- For any constant $k$, detecting $k$-paths and trees on $k$ nodes can be done in $O(1)$ rounds. --…
One of the most basic techniques in algorithm design consists of breaking a problem into subproblems and then proceeding recursively. In the case of graph algorithms, one way to implement this approach is through separator sets. Given a…
This paper focuses on showing time-message trade-offs in distributed algorithms for fundamental problems such as leader election, broadcast, spanning tree (ST), minimum spanning tree (MST), minimum cut, and many graph verification problems.…
We consider the problem of computing a perfect matching problem in a synchronous distributed network, where the network topology corresponds to a complete bipartite graph. The communication between nodes is restricted to activating…
We give deterministic distributed $(1+\epsilon)$-approximation algorithms for Minimum Vertex Coloring and Maximum Independent Set on chordal graphs in the LOCAL model. Our coloring algorithm runs in $O(\frac{1}{\epsilon} \log n)$ rounds,…
The recent advent of programmable switches makes distributed algorithms readily deployable in real-world datacenter networks. However, there are still gaps between theory and practice that prevent the smooth adaptation of CONGEST algorithms…
In the distributed setting, the only existing constructions of \textit{sparse skeletons}, (i.e., subgraphs with $O(n)$ edges) either use randomization or large messages, or require $\Omega(D)$ time, where $D$ is the hop-diameter of the…
We present new deterministic algorithms for computing distributed weighted minimum weight cycle (MWC) in undirected and directed graphs and distributed weighted all nodes shortest cycle (ANSC) in directed graphs. Our algorithms for these…