In the distributed setting, the only existing constructions of \textit{sparse skeletons}, (i.e., subgraphs with O(n) edges) either use randomization or large messages, or require Ω(D) time, where D is the hop-diameter of the input graph G. We devise the first deterministic distributed algorithm in the CONGEST model (i.e., uses small messages) for constructing linear-size skeletons in time 2O(logn⋅loglogn). We can also compute a linear-size spanner with stretch polylog(n) in low deterministic polynomial time, i.e., O(nρ) for an arbitrarily small constant ρ>0, in the CONGEST model. Yet another algorithm that we devise runs in O(logn)κ−1 time, for a parameter κ=1,2,…, and constructs an O(logn)κ−1 spanner with O(n1+1/κ) edges. All our distributed algorithms are lightweight from the computational perspective, i.e., none of them employs any heavy computations.