Related papers: A Search Algorithm for Simplicial Complexes
We present an algorithm for the Single Source Shortest Paths (SSSP) problem in \emph{$H$-minor free} graphs. For every fixed $H$, if $G$ is a graph with $n$ vertices having integer edge lengths and $s$ is a designated source vertex of $G$,…
In the Single Source Replacement Paths (SSRP) problem we are given a graph $G = (V, E)$, and a shortest paths tree $\widehat{K}$ rooted at a node $s$, and the goal is to output for every node $t \in V$ and for every edge $e$ in…
This paper investigates the complexity of finding secluded paths in graphs. We focus on the \textsc{Short Secluded Path} problem and a natural new variant we introduce, \textsc{Shortest Secluded Path}. Formally, given an undirected graph…
Graph Bayesian optimization (BO) has shown potential as a powerful and data-efficient tool for neural architecture search (NAS). Most existing graph BO works focus on developing graph surrogates models, i.e., metrics of networks and/or…
We study the complexity of finding the \emph{geodetic number} on subclasses of planar graphs and chordal graphs. A set $S$ of vertices of a graph $G$ is a \emph{geodetic set} if every vertex of $G$ lies in a shortest path between some pair…
Path finding algorithm addresses problem of finding shortest path from source to destination avoiding obstacles. There exist various search algorithms namely A*, Dijkstra's and ant colony optimization. Unlike most path finding algorithms…
We design fast deterministic algorithms for distance computation in the congested clique model. Our key contributions include: -- A $(2+\epsilon)$-approximation for all-pairs shortest paths in $O(\log^2{n} / \epsilon)$ rounds on unweighted…
We propose new graph representations that exploit dense local structure to improve time and space simultaneously. Given an undirected graph $G$, we define a dual clique cover (DCC) representation of $G$ to be the pair $(C, L)$, where $C$ is…
The recently-proposed generic Dijkstra algorithm finds shortest paths in networks with continuous and contiguous resources. While the algorithm was proposed in the context of optical networks (and is applicable to other networks with finite…
Consider the following distance query for an $n$-node graph $G$ undergoing edge insertions and deletions: given two sets of nodes $I$ and $J$, return the distances between every pair of nodes in $I\times J$. This query is rather general and…
Let G be a weighted (directed) graph with n vertices and m edges. Given a source vertex s, Dijkstra's algorithm computes the shortest path lengths from s to all other vertices in O(m + n log n) time. This bound is known to be worst-case…
We propose a snapshots-based method to compute reduction subspaces for physics-based simulations. Our method is applicable to any mesh with some artistic prior knowledge of the solution and only requires a record of existing solutions…
This paper introduces a novel algorithm for solving the point-to-point shortest path problem in a static regular 8-neighbor connectivity (G8) grid. This algorithm can be seen as a generalization of Hadlock algorithm to G8 grids, and is…
We study the reverse shortest path problem on disk graphs in the plane. In this problem we consider the proximity graph of a set of $n$ disks in the plane of arbitrary radii: In this graph two disks are connected if the distance between…
We develop new algorithmic techniques for VLSI detailed routing. First, we improve the goal-oriented version of Dijkstra's algorithm to find shortest paths in huge incomplete grid graphs with edge costs depending on the direction and the…
We present a sampling-based framework for multi-robot motion planning which combines an implicit representation of a roadmap with a novel approach for pathfinding in geometrically embedded graphs tailored for our setting. Our pathfinding…
Path planning for wheeled mobile robots is a critical component in the field of automation and intelligent transportation systems. Car-like vehicles, which have non-holonomic constraints on their movement capability impose additional…
We present several modifications to the previously proposed MSPP algorithm that can speed-up its execution considerably. The MSPP algorithm leverages a multiscale representation of the environment in $n$ dimensions. The information of the…
In the restricted shortest paths problem, we are given a graph $G$ whose edges are assigned two non-negative weights: lengths and delays, a source $s$, and a delay threshold $D$. The goal is to find, for each target $t$, the length of the…
The state-of-the-art modern pose-graph optimization (PGO) systems are vertex based. In this context the number of variables might be high, albeit the number of cycles in the graph (loop closures) is relatively low. For sparse problems…