Related papers: HRTF-based Robust Least-Squares Frequency-Invarian…
We propose a method of head-related transfer function (HRTF) interpolation from sparsely measured HRTFs using an autoencoder with source position conditioning. The proposed method is drawn from an analogy between an HRTF interpolation…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
Head-related transfer function (HRTF) is an essential component to create an immersive listening experience over headphones for virtual reality (VR) and augmented reality (AR) applications. Metaverse combines VR and AR to create immersive…
We present a head-related transfer function (HRTF) estimation method which relies on a data-driven prior given by a score-based diffusion model. The HRTF is estimated in reverberant environments using natural excitation signals, e.g. human…
The binaural minimum-variance distortionless-response (BMVDR) beamformer is a well-known noise reduction algorithm that can be steered using the relative transfer function (RTF) vector of the desired speech source. Exploiting the…
This paper addresses the problem of sound-source localization (SSL) with a robot head, which remains a challenge in real-world environments. In particular we are interested in locating speech sources, as they are of high interest for…
Head-related transfer functions (HRTFs) describe the directional filtering of the incoming sound caused by the morphology of a listener's head and pinnae. When an accurate model of a listener's morphology exists, HRTFs can be calculated…
This article focuses on estimating relative transfer functions (RTFs) for beamforming applications. Traditional methods often assume that spectra are uncorrelated, an assumption that is often violated in practical scenarios due to factors…
The individuality of head-related transfer functions (HRTFs) is a key issue for binaural synthesis. While, over the years, a lot of work has been accomplished to propose end-user-friendly solutions to HRTF personalization, it remains a…
Accurate upsampling of Head-Related Transfer Functions (HRTFs) from sparse measurements is crucial for personalized spatial audio rendering. Traditional interpolation methods, such as kernel-based weighting or basis function expansions,…
This paper presents a Head-Related Transfer Function (HRTF)-guided framework for binaural Target Speaker Extraction (TSE) from mixtures of concurrent sources. Unlike conventional TSE methods based on Direction of Arrival (DOA) estimation or…
Most existing sound field reconstruction methods target point-to-region reconstruction, interpolating the Acoustic Transfer Functions (ATFs) between a fixed-position sound source and a receiver region. The applicability of these methods is…
This paper proposes an efficient parameterization of the Room Transfer Function (RTF). Typically, the RTF rapidly varies with varying source and receiver positions, hence requires an impractical number of point to point measurements to…
This paper introduces a new approach to sound source localization using head-related transfer function (HRTF) characteristics, which enable precise full-sphere localization from raw data. While previous research focused primarily on using…
Estimation of a speaker's direction and head orientation with binaural recordings can be a critical piece of information in many real-world applications with emerging `earable' devices, including smart headphones and AR/VR headsets.…
Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…
The demand for realistic virtual immersive audio continues to grow, with Head-Related Transfer Functions (HRTFs) playing a key role. HRTFs capture how sound reaches our ears, reflecting unique anatomical features and enhancing spatial…
Headphone-based spatial audio uses head-related transfer functions (HRTFs) to simulate real-world acoustic environments. HRTFs are unique to everyone, due to personal morphology, shaping how sound waves interact with the body before…
Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far end for users at the near end. In this contribution, we propose an array-based binaural rendering system that converts the array…
Utilizing spherical harmonic (SH) domain has been established as the default method of obtaining continuity over space in head-related transfer functions (HRTFs). This paper concerns different variants of extending this solution by…