Related papers: A neurofeedback system to promote learner engageme…
Advances in wireless electroencephalography (EEG) technology promise to record brain-electrical activity in everyday situations. To better understand the relationship between brain activity and natural behavior, it is necessary to monitor…
Mobility is severely impacted in patients with Parkinson's disease (PD), especially when they experience involuntary stopping from the freezing of gait (FOG). Understanding the neurophysiological difference between "voluntary stopping" and…
We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm…
Massive Open Online Courses (MOOCs) are attracting the attention of people all over the world. Regardless the platform, numbers of registrants for online courses are impressive but in the same time, completion rates are disappointing.…
The goal of active aging is to promote changes in the elderly community so as to maintain an active, independent and socially-engaged lifestyle. Technological advancements currently provide the necessary tools to foster and monitor such…
This study introduces a specialized pipeline designed to classify the concentration state of an individual student during online learning sessions by training a custom-tailored machine learning model. Detailed protocols for acquiring and…
We investigate the use of musically structured, closed-loop vibration patterns as a passive biofeedback intervention for relaxation and sleep initiation. By encoding rhythmic meter structures into smartwatch vibrations and adapting their…
Emotion recognition based on physiological signals is a hot topic and has a wide range of applications, like safe driving, health care and creating a secure society. This paper introduces a physiological dataset PAFEW, which is obtained…
We investigate the management of information provision to maximize user engagement. A principal sequentially reveals signals to an agent who has a limited amount of information processing capacity and can choose to exit at any time. We…
Selective attention enables humans to efficiently process visual stimuli by enhancing important elements and filtering out irrelevant information. Locating visual attention is fundamental in neuroscience with potential applications in…
Recently, neuro-inspired episodic control (EC) methods have been developed to overcome the data-inefficiency of standard deep reinforcement learning approaches. Using non-/semi-parametric models to estimate the value function, they learn…
This paper proposes an atomic behaviour intervention strategy using the Pavlok wearable device. Pavlok utilises beeps, vibration and shocks as a mode of aversion technique to help individuals with behaviour modification. While the device…
This work introduces an innovative method for estimating attention levels (cognitive load) using an ensemble of facial analysis techniques applied to webcam videos. Our method is particularly useful, among others, in e-learning…
Event-related potentials (ERP) are measurements of brain activity with wide applications in basic and clinical neuroscience, that are typically estimated using the average of many trials of electroencephalography signals (EEG) to…
Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…
With the growing utility of today's conversational virtual assistants, the importance of user motivation in human-AI interaction is becoming more obvious. However, previous studies in this and related fields, such as human-computer…
Multimodal learning has been a popular area of research, yet integrating electroencephalogram (EEG) data poses unique challenges due to its inherent variability and limited availability. In this paper, we introduce a novel multimodal…
In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…
We here study a network of synaptic relations mingling excitatory and inhibitory neuron nodes that displays oscillations quite similar to electroencephalogram (EEG) brain waves, and identify abrupt variations brought about by swift synaptic…